Wed, 26 November 2008 Interview - Prof. Charles Spence is head of the Crossmodal Research Laboratory at Oxford University. We speak to him about the interplay of our senses and their use in computer games, including why it's hard to play FPSs and talk tactics at the same time. However the first thing he talks about is food; crisps in particular. With: Someguy, Souldaddy Music: 'Fashion Freak' by Naked Ape 41 min. talk / 4 min. music 26.5 MB Email us Comments[0] |
Mon, 24 November 2008 We talk about Wrath of the Lich King, Neal Stephenson's 'Anathem', A Kingdom for Keflings and Left 4 Dead multiplayer. With Danjo, Someguy, Soul Music is 'Only Good for War' by the Suit Corporation 24 min. chat / 4.30 min. music 16.3 MB Email us Comments[0] |
Wed, 19 November 2008 INTERVIEW: Paul is a neuro-linguistic programming (NLP) practitioner with youth charity Kikass. NLP tries to figure out why people are successful. Video games have a 'win or lose' way of judging success which is, broadly, modelled on society's view. NLP says something different. We start talking about the U.S. educational system, then segue into games. With: Danjo, Someguy, Souldaddy Music is 'Never get out (World War Z RMX)' by Mendez & Muna 39 min. talk / 4 min. music 25.2 MB Email us Comments[1] |
Sun, 16 November 2008 We talk about ammo conversation in FallOut3, Mirror's Edge and why the Left 4 Dead demo sits uncomfortably between zombie movie and first-person shooter. With: Danjo, Someguy, Souldaddy Music is 'War And Sleep' by Ambient Teknology 28 min. chat / 4 min. music 15.4 MB Email us Comments[8] |
Tue, 11 November 2008 We review Gears of War 2 and talk about its multiplayer gameplay and tactical differences compared to Call of Duty 4. With: Danjo, Someguy, Souldaddy Music: 'Dear Boy' by Trip Wamsley 26 min. chat / 3.30 min. music 13.8 MB Email us Comments[0] |
Thu, 6 November 2008 INTERVIEW: User Interface design is incredibly important for games - it covers the way humans interact with consoles and computers by using keyboard, mouse, joystick, joypad and Wii remote. Arun Mehta knows all about User INterface design issues, has developed software at the request of Stephen Hawking, and is using games and steering wheels help kids with cerebral palsy and autism use computers. His website is http://skid.org.in His email address is arun [DOT] mehta [AT] gmail.com We had some audio problems during the show. Music is 'Landlocked' by Human Response. 41 min. talk / 6 min. music 22 MB Email us Comments[0] |
Tue, 4 November 2008 We review Fallout 3, go back to FarCry 2, talk about a game for blind people, chat about spending time with the new Xbox Live Experience and more. Guests: Souldaddy, Someguy, Danjo Music: 'Bad Attraction (Very Angry Young Man Mix)' by Scomber 28 min. chat / 3 min. music 14.7 MB Email us Comments[5] |
Wed, 29 October 2008 INTERVIEW: Our guest 'Messiac' is a games development lecturer. He talks to Someguy, a recruiter for the games industry, about games design courses, their relevance to the industry and what their graduates can realistically expect. With: Danjo, Someguy, Souldaddy Music: 'I like it like That (s.thaens)' by Stefsax 31 min. chat / 4 min. music 16.5 MB Emall Us Comments[0] |
Mon, 27 October 2008 We review FarCry2 for the Xbox 360, chat about it in relation to Halo 3's A.I. and its importance to the games industry in terms of user-created content. Guests: Danjo, Messiac, Someguy, Soul Music: 'Ophelia's Song (DNA Remix)' by DNA 24 min. chat / 4 min. music 12.9 MB Email Us Comments[1] |
Mon, 27 October 2008 We review Fable 2 and discuss whether it's the standard by which all other RPGs should now be measured. Guests: Danjo, Messiac, Someguy, Souldaddy Music: 'Shadow Games (Radio Mix)' by Loveshadow 23 min. chat / 5 min. music 11.6MB Email us Comments[1] |
Sun, 26 October 2008 We review Dead Space 2, hear about the Resistance 2 beta and chat about 'impact bias' and why your brain might trick you into getting overexcited about new games. (Find out more at http://tinyurl.com/6f4rlp) Guests: Games development lecturer Messiac, Soul, Danjo and SOmeguy. Music: The theme to 'Love' by Ian Dorsch 18 min. chat / 3 min. music 9.57 MB Email us Comments[0] |
Wed, 22 October 2008 We discuss - vigorously - Peter Molyneux's view of the game's industry internal divide between hardcore and casual gamers. Is this viewpoint damaging for the industry and for 'hardcore' games? (This show was inspired by a Kotaku article and a shot of Peter M. holding an invisible baby.) Guests: Danjo, Someguy, Soul Music: 'Short Fuses Burn Long Bridges (bill berry mix)' [sic] by William Berry 25 min. chat / 7 min. music. 14.9MB Email us Comments[0] |
Mon, 20 October 2008 We chat about playing the Call of Duty 5 beta, the Tom Clancy's End War demo and Saints Row 2. Guests: Danjo, Someguy, Soul. Music: Black is the Night remixed by Scott Altham 20 min. chat / 6 min. music 11.7 MB Email us Comments[0] |
Fri, 17 October 2008 Why do some gamers like to be part of the action and why do some prefer to stand back and direct the action? What differentiates an RTS and FPS player? Guests: Danjo Olivaw, Souldaddy. Music: '2025', DoKashiteru. 25 min. chat / 4 min. music 13.6MB Email us Comments[1] |
Wed, 15 October 2008 In this episode we discuss whether a game, in terms of its 3D setting, can progress a story better than a book or film. Unusually, we had audio problems with this episode so sometimes our voices cut out and there's a rather abrupt ending, which was highly annoying. Music is 'Certain Death (Still Alive Remix)' by Blackberry 18 mins. chat / 7 mins. music. 11MB Email us Comments[1] |
Sun, 12 October 2008 We chat about what we've been up to this week, including Rock Band 2, Sid Meier's Colonization, playing the joy that is Little Big Planet and being confused by contemporary dance. Music is 'Star Guide' by Tryad. 20 min. chat, 3 min. music. 10.5MB Email us Comments[1] |
Fri, 10 October 2008 I'm posting a Podcast Alley paragraph. <a href="http://www.podcastalley.com/"> My Podcast Alley feed!</a> {pca-b84561e302379c9be9898ab1c1307fc2} The idea, readers, is that when Podcast Alley - a podcast directory - scans this post, they'll realise that I run the HatchetJob.com podcast and will list me on their site. At least I believe that's the case Questions or comments? Category: Games -- posted at: 12:25 PM Comments[0] |
Thu, 9 October 2008 Do games need protagonists with undefined histories for players to immerse themselves? Guests: Souldaddy, Someguy Music: 'This is our music (Thruewiddit mix)' by Duckett 26 min. chat, 3 min. music. Some swearing. Email us Comments[0] |
Tue, 7 October 2008 Can the games industry learn something from people that collect Japanese dolls? Do gamers just play with virtual dolls? Music is 'Cherry' by Josh Woodward. Guests: Someguy, Souldaddy. 20 min. chat, 5 min. music. 11.4MB Email us Comments[0] |
Mon, 6 October 2008 Xbox 360 120GB HD, The National Theatre, Brothers in Arms, Rock Band 2 drums, FIFA, football and class war. 24 minutes' chat, 5 minutes' music. Swearing. Music: 'Chrysalide' by Wuzz. Email us Comments[1] |
Sat, 4 October 2008 Guests: Danjo Olivaw, Someguy, Souldaddy How games reward you for playing them. Music: 'Bust This Bust That', Professor Kliq www.professorkliq.com 38:39 / 9.97MB Email us Comments[0] |
Wed, 1 October 2008 Guests: Souldaddy, Danjo Olivaw, Someguy 00:00 - 22:00 Can games be distinctly British? 22:00 - 27:10 Music. ‘Between Light and Shadow (Feat. Moving Sand)’ by Triplexity. Show is a diminutive 6.21 MB Email usComments[0] |
Tue, 30 September 2008 Guests: Souldaddy, Danjo Olivaw, Someguy. We discuss what we thought of Brothers in Arms: Hell’s Highway on the 360, Pure and even nibble on a slice of Splinter Cell: Double Agent. 00:00 - 28:32, Brothers in Arms. 28:32 - 30:30 - Pure 30:30 - 34:40 - Splinter Cell: Double Agent 34:40 - 40:44 - Music. ‘Open Up’ by Gideon K.
A middling 40:44 and a skimpy less-than-ten megs. Swearing. Comments[0] |
Mon, 22 September 2008 Guests: Souldaddy, Danjo Olivaw 00:00 - 19:14 What we’ve been reading, watching and playing. Stalker: Clear Sky, Norman Mailer and Marshall McLuhan in conversation, Bad Science by Ben Goldacre and Seismac, a seismograph for Mac laptops. (Links below.) 19:14 - 42:06 Discussion on game demos. Favourite demos, what we liked about them and some ideas on how to break the stereotypical way demos are presented, played and discussed. 42:06 - 46:15 Music. ‘Motor (Versión 2001)’ by Vate. Links: Mailer & McLuhan: http://tinyurl.com/2dlj8q www.badscience.net Seismac: http://tinyurl.com/kcfyp A piddly 8MB or so. Email usComments[0] |
Mon, 15 September 2008 Guests: Danjo Olivaw, Souldaddy, Someguy. If you want to skip to a particular bit just use the times below. 00:39 Too Human (360) and games’ controls 10:12 Mercenaries 2, 360 16:36 Bangai-O Spirits, Nintendo DS 22:00 Starts with gaming and childhood, goes into discussion on filtering unecessary on-screen info 28:22 Why worrying about winning is bad for your score, then motivating players in team games 38:16 Unlockable content, drip feeding players with rewards and related issues 01:11:24 Game worlds and realism. Are all games just puzzlers in disguise? All the way to the end! 1:27 long. It squeezed into a whalebone corset of (just under) 15 MB. There’s effing and blinding. Music is ‘Slickster’ by OmTheory. Email us Comments[0] |
Fri, 5 September 2008 In this show I talk with ‘Someguy’, a man on the periphery of the games industry. We talk about how renting games affects the way one plays and think about them. We also touch on what developers think of the rental industry. At the start of the show we have mini-reviews of Tiger Woods 09 and Dark Sector for the 360. We also discuss games’ difficulty, Gary Glitter’s dress sense, gold farming and more. There’s some swearing in this episode. Music is ‘Field of Grass’ by Mountain Mirrors. Show is compressed to a sprightly 14.3MB. Email usComments[0] |
Mon, 25 August 2008 Star Wars: The Force Unleashed. Odd menus, strange lightsabres and thoughts on games-of-films. Four minutes and 14 seconds. Intro music is ‘Sad Robot’ by Pornophonique. Email usComments[0] |
Sun, 24 August 2008 Second show, further tweaking of format. My guest, Danjo Olivaw, and I continue on the GTA4 procedural content theme. We push it further we discuss ways of generating massive amounts of content for massive games. (Note that we’re talking about content that’s not crucial to a game’s plot.) We also talk about children and computer games, touching on edutainment and the way kids relate to robots. On a slightly lower note, there’s also swearing and talk of blue movies. NOTE: This is the last show recorded while playing a game. Music is 'Sad Robot' by Pornophonique 55 mins. Email usComments[0] |
Sun, 24 August 2008 This is the first Hatchet Job show. It’s more of a practice run more than anything, both of recording a show and using this publishing software. In this episode my guest, Dave McCoy, and I talk about the
relationship between a game’s size and its quality, GTA4, and more.
There may be some swearing. Music is by Georges Bloch Comments[0] |

