Sun, 8 November 2009 We talk to Dr.Brad Duchaine about prosopagnosia, AKA faceblindness, which is the inability to recognise faces, be they of colleagues or loved ones. It's a more common problem than you'd think. 36 min. / 39 MB Cambridge Face Memory test www.faceblind.org Bill Choisser's faceblindness site Martha Farah Jim Tanaka Charles Stross Music: Re-Acting by dr_gore2000 Comments[0] |
Thu, 2 July 2009 In the second part of a funny and candid interview, we speak to Mitch Gitelman, Director of First Party Game Development, Xbox Live Arcade, about Bill Gates, Xbox Live Arcade and the future of games. Pt. 2 of 2. With Mitch Gitelman, Danjo, Someguy, Souldaddy Music: We Are One (CBM Remix) by Charlie Bit Me (qpec) 45 min. talk / 4 min. music / 41 MB Comments[0] |
Thu, 2 July 2009 In a funny and candid interview, we speak to Mitch Gitelman, Director of First Party Game Development, Xbox Live Arcade, about his start in the industry, his time at FASA, the ups and downs of making Shadowrun and his work at Microsoft. Pt. 1 of 2. With: Mitch Gitelman, Danjo, Someguy, Souldaddy Shadowrun (Wikipedia) Music: Lost In Translation by Aktar Aktar, Professor Kliq remix. 48 min. talk / 6 min. music / 44.5 MB Comments[0] |
Sat, 27 June 2009 New shows are on the way with our unusual mix of academics,videogame industry bigwigs and esoteric topics. Just been a delay because of editing - we have to do it with our eyes closed because even the waveforms are blinding. *rimshot* Category: Games -- posted at: 5:09 PM Comments[0] |
Tue, 19 May 2009 We speak to Dr.Mark Griffiths, Director of the International Gaming Research Unit at Nottingham Trent University and find out some surprising facts about addiction and videogames. Music is 'Being a Man (Truth Mixture) by Scomber. With: Mark Griffiths, Danjo, Souldaddy 46 min. talk / 5 min. music 38 MB Comments[0] |
Sat, 2 May 2009 Take an old SNES magazine, mix in Facebook and you get our special guest. We also chat about AC/DC Live for Rockband, time limits in games and why WoW is divisive. With Jon, Someguy. Music is 'Bro l< en' by Loveshadow. Super Play magazine on Wikipedia 33 min. chat / 3 min. music / 30.3 MB Comments[0] |
Wed, 15 April 2009 We interview Paul Kidby, who is now the artist for Terry Pratchett's Discworld series, but used to do cover art for videogames boxes and magazines. We chat to him about his career, how he works and more. (In the show I forgot to mention Dirtbox and Messiac who both had their Qs asked.) With Paul Kidby, Souldaddy Music is 'The Annual New England Xylophone Symposium' by DoKashiteru. www.paulkidby.net 45 min. talk / 4 min music / 35.1 MB Comments[1] |
Mon, 30 March 2009 We review the experience of playing Resident Evil 5. (Sounds complex, but makes perfect sense when you listen.) With Danjo, Someguy, Souldaddy Music is 'Drugs of Choice (Rachel Maguire Remix)' by Daniel Fridholm 15 min. talk / 4 min. music / 14MB Resident Evil 5 on Wikipedia Comments[1] |
Mon, 16 March 2009 Dave Green is the Communications Director of the London Games Fringe. We chat to him about the Fringe, DLC, DRM, aliens in games and what his videogame super power would be. With The Dave Green, Souldaddy Music:'I Hate California (Suicide Music Limited Remix)', Suicide Music Ltd. 56 min. talk / 5 min. music / 37.9 MB London Games Fringe Amiga Power Ringworld I was going to put a link to the London Games Festival, but my browser game me a virus warning. It may be a false positive, but beware. Email us Comments[0] |
Tue, 10 March 2009 We chat to Alex Ashby, programmer for Beatnik games, about his game 'Plain Sight'. We also discuss Street Fighter IV, Watchmen, Flower and more. With Alex Ashby, Mime-Danjo and Souldaddy Music is 'Seeding Time' by Astroglider 1hr talk / 4 min. music / 32.4 MB Links to things we chatted about: Plain Sight Beatnik Games Street Fighter IV Watchmen Picasso exhibition Flower Counter Strike Every Extend Extra Extreme Super Mario Galaxy Psychonauts PlanetSide The Weakest Link 300 Royal Philharmonic Flash Gordon Flow Email us Comments[0] |
Mon, 2 March 2009 We talk about GTA IV expansion The Lost And Damned, Dawn of War II,
Battle Royale and whether people actually play cheap Steam games. With Danjo, Souldaddy Music is Maenam by Jami Sieber 27 min. talk / 5 min. music / 20 MB The Lost And Damned Battle Royale Dawn of War II Gabe Newell's talk Email us Comments[2] |
Mon, 2 March 2009
We're taking questions for Beatnik Games, developers of Plain Sight and for Dave Green, Communications Director of the London Games Fringe. If you've got any Qs, email them to hatchetjobshow@gmail.com or post them as a comment here. If you want your questions credited to a pseudonym, let us know what it is. Plain Sight: http://www.plainsightgame.com/ London Games Fringe: http://www.londongamesfringe.com/ Dave Green's bio: http://en.wikipedia.org/wiki/Dave_Green_(journalist) Please let us have your questions by Thursday 5th March. Category: Games -- posted at: 12:15 PM Comments[0] |
Mon, 23 February 2009 Ian Bogost is a videogame critic, designer and researcher, as well as an author. We speak to him about how games can be used for activism and instruction, not 'just' having fun. With: Ian Bogost, Danjo, Someguy, Souldaddy 50 min. talk / 5 min. music / 27.3 MB Music is 'The Dreamer's Overture' by JT Bruce Links Bogost.com Persuasivegames.com Dawkins discussion Molyneux's problem Fast Food Nation Molleindustria (McD game maker) A Force More Powerful Email us Comments[0] |
Tue, 17 February 2009 We discuss and brainstorm ways to improve Xbox Live matchmaking. Email us your ideas to be read on air: hatchetjobshow@gmail.com With Danjo, Someguy, Souldaddy Music is 'Day & Night' by Charlie Bit Me (qpec)
37 min. talk / 5 min. music / 20.1 MB Links: TED talk with the money experiment We're taking questions for our next guest, Ian Bogost, co-founder of Persuasive Games. Comments[1] |
Tue, 10 February 2009 We chat to Siobhan Thomas, a games academic who believes there's tremendous potential for games companies to use people with learning disabilites as games testers and QA staff. (Some Qs from GWJ.) With Danjo, Siobhan, Someguy, Souldaddy 33 min. talk / 5.30 min. music / 18.9 MB Music is 'Baked Chicken Heat' by Fireproof Babies Links Mencap London Southbank Uni. Game Cultures Ellingham Employment Services IGDA user testing talk Inclusive New Media Design Email us Comments[0] |
Tue, 3 February 2009 As part of our general catch up show, we chat to Tom Bramwell, Eurogamer.net editor. Topics covered include recession and innovation, who benefits from 'exclusive reviews', journalists and publishers being manipulated and Dawn of War II. With Danjo, Someguy, Tom Bramwell Music is 'Sad Robot' the Procacci remix Eurogamer.net Dawn of War II Mirror's Edge Email us Comments[1] |
Mon, 2 February 2009 As part of our general catch up show, we chat to Tom Bramwell, Eurogamer.net editor. Topics covered include the difference between US and UK journalists and the Resident Evil 5 demo. Pt.1 Eurogamer.net Rise of the Argonauts Resident Evil 5 Music is 'Cafe Connection' by Morgantj 29 min. talk / 3 min. music / 17 MB Email us Comments[1] |
Thu, 29 January 2009 We discuss World of Warcraft, MMOs and RPGs with Devmani, AKA Randy, a
hardcore MMO player who knows World of Warcraft about as well as anyone
could. (Part two. Includes ganking.) With Danjo, Devmani, Someguy, Souldaddy Music is 'Salty, Nascent, Just For Me' by Scott Altham 39 min. talk / 4 min. music / 20.7 MB World of Warcraft Eve Online Ultima Online Email us Comments[1] |
Wed, 28 January 2009 We discuss World of Warcraft, MMOs and RPGs with Devmani, AKA Randy, a hardcore MMO player who knows World of Warcraft about as well as anyone could. (Part one.) With Danjo, Devmani, Someguy, Souldaddy Music is 'Claytonia' by Thursday Group 28 min. talk / 8.30 min. music / 17.7 MB World of Warcraft Dungeons & Dragons Email us Comments[0] |
Mon, 26 January 2009 We discuss Sam & Max on the Wii, Bill Bryson's 'A Short History of Nearly everything' and Niall Ferguson's 'The Ascent of Money'. (I got all the maths wrong on Sam & Max.) With Danjo, Messiac (games dev lecturer), Someguy Music is 'Broken Stereo' by Sean Fournier 19 min. talk / 5 min. music / 11.7 MB Links Sam & Max Leisure Suit Larry Secret of Monkey Island A Short History of Nearly Everything The Ascent of Money Royal Court Theatre Email us Comments[0] |
Tue, 20 January 2009 We discuss Elite, Virtual Learning Environments and using games for teaching. (But no Gundam.) With Danjo, Messiac, Someguy Music is 'Maroon Sedans, Earpieces, Sunglasses' by Romancito Links: Elite Elite downloads Ian Bell's site Frontier Virtual Learning Environments Email us Comments[0] |
Mon, 5 January 2009 Can gamers be trusted to control NPCs in Left 4 Dead? Or will they default to being unpleasant for the hell of it? With: Danjo, Someguy 16 min. chat / 3 min. music / 15.8 MB Music is 'The song of the Wandering Aengus' by Citizen Nyx. Email us Comments[0] |
Sun, 28 December 2008 Wrapping up 2008, we talk about open worlds, remembering moments in games, what frustrated us and more. With Danjo, Someguy, Souldaddy Music is 'Ode to Odie' by the Kazoo Funk Orchestra 39 min. chat / 3 min. music / 20.3 MB Email us Comments[2] |
Fri, 26 December 2008 Interview part 2 - Tristan is developing a game with Microsoft's XNA system. We talk to him about the quality of games, developed using XNA, on Xbox Live's Community Game section. With: Danjo, Someguy, Souldaddy Music is 'Emona 1' by Maya Filipič. Email us Comments[3] |
Mon, 22 December 2008 Interview - Tristan is developing a game with Microsoft's XNA system and learning how to use it at the same time. We ask what he thinks of XNA and how easy it is to use for non-technical people. Music is 'March (Funkenstein Monstermix)' by Duckett 18 min. chat / 4 min. music / 10.2 MB Email us Comments[1] |
Mon, 15 December 2008 Interview - we talk to R. Hunter Gough, developer of In The Pit, an audio-only game in the Xbox 360's 'community games' section. Xbox Marketplace page for In The Pit - http://tinyurl.com/6kgp6m With: Danjo, Someguy, Souldaddy Music is 'Monster' by Ghostown 37 min. talk / 5 min. music / 20.1 MB Email us Comments[0] |
Fri, 12 December 2008 Part two of our weekly catch up. Topics include growing old as gamers, using mobile phones to trigger emotional memories and being evil in games. Music is 'True Metal Of The World (AH-AH)' by NanowaR With: Danjo, Someguy, Souldaddy 29 min. talk / 4 min. music / 15.8 MB Email us Comments[1] |
Wed, 10 December 2008 Part one of our weekly catch up. In this part we talk about Fallout 3, compare it to Mass Effect and discuss AvaPeeps online dating. With Danjo, Someguy, Souldaddy Music is 'Computer - Sporkboy's vocal exploits mix' by Sporkboy. 26 min. talk / 3 min. music / 13.9 MB Email us Comments[0] |
Thu, 4 December 2008 A listener has told us that sometimes the big pink flash player doesn't work too well in Internet Explorer; it makes us sound like The Chipmunks. This doesn't happen to everyone using IE, but if it happens to you, use the grey 'POD' button next to a show title to play a specific show. Or use the player in the top right of the website to listen to the latest show. Category: Games -- posted at: 4:26 PM Comments[1] |
Thu, 4 December 2008 Trip Hawkins, founder of Electronic Arts, talks to us about modern-day EA closing its casual label, its relationship with creative developers, how he balances being a creative person and a businessman and what he thinks of Sony's HOME for Playstation 3. UPDATE: We had some questions about Trip comparing HOME to WoW. I got in touch with him and he said this: "The only reason I noted WoW and HOME together is that they are both from hardcore game companies with a hardcore bias. Hence they both care about 3D graphics and immersion based on audiovisual realism, and their concept of "social" is to be gameplay competitors online. By contrast, what I call the Omni Consumer is more socially motivated and is more likely to adopt technology that is simpler and more convenient and that they know their friends can handle, plus the Omni Consumer may be seeking social benefits like making a date in real life." To find out more about the omni consumer concept, listen to part two of the interview. With: Someguy, Souldaddy 21 min. talk / no music / 12.8 MB Email us Comments[1] |
Thu, 4 December 2008 Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks to us about arranged marriages in Japan, technology expanding social networks and why loneliness will be a major health issue of the future. With: Souldaddy, Someguy 11 min. talk / no music / 6.4 MB Email us Comments[0] |
Wed, 3 December 2008 Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks about pre-teens using credit cards to play games, why Nintendo got it right, how the West has overrated the market for MMORPGs and why Blizzard, and hardcore gamers, will have to get used to people buying gold and items. With - Someguy, Souldaddy 15 min. talk / no music / 9.3 MB Email us Comments[0] |
Tue, 2 December 2008 Trip Hawkins, founder of Electronics Arts and creator of the Madden games, talks about the future of the videogames industry, why good graphics intimidate casual gamers, stock options in companies and if he's an urban hoodie. With: Souldaddy, Someguy 12 min. talk / no music / 7.2 MB Email us Comments[0] |
Mon, 1 December 2008 Trip Hawkins, founder of Electronic Arts and creator of the Madden games, tells us about his mobile games company Digital Chocolate. He talks about the advent of the 'omni-media gamer' and why the iPhone is a bigger deal than the PC. With: Souldaddy, Someguy 12 min. talk / no music / 7.3 MB Email us Comments[0] |
Sun, 30 November 2008 Trip Hawkins founded Electronic Arts and created the Madden series. He talks to us about the history of Madden, its inspiration and creation, including titles such as Dr. J and Larry Bird Go One on One. He also talks about how important the Sega Genesis (AKA Sega Megadrive) was to EA Sports. Part two of our Trip Hawkins interview will be posted very soon. With: Someguy, Souldaddy 11 min. chat / No music. 6.6 MB Email us Comments[1] |

