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<channel>
<title>HatchetJob.com</title>
<link>http://www.hatchetjob.com</link>
<description>A videogame show specialising in academic guests and esoteric topics.</description>
<language>en</language>
<copyright>SRO, 2008. National Union of Journalists member.</copyright>
<managingEditor>hatchetjobshow@gmail.com (HatchetJob)</managingEditor>
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<lastBuildDate>Sun, 08 Nov 2009 16:47:00 GMT</lastBuildDate>
<ttl>180</ttl>
<itunes:subtitle>Videogames show specialising in academics and esoteric discussion.</itunes:subtitle>
<itunes:summary>Videogame discussion with a difference, specialising in unexpected guests talking about unexpected topics. Clever enough to be taken seriously and stupid enough to be fun, we're the show you'd want to sit next to at dinner.</itunes:summary>
<itunes:category text="Games &amp; Hobbies">
	<itunes:category text="Video Games" />
</itunes:category>
<itunes:category text="Arts">
	<itunes:category text="Design" />
</itunes:category>
<itunes:category text="TV &amp; Film" />
<itunes:keywords>Games , Gaming, Gamer, Consoles, Xbox 360, PS3, Wii, Sony, Microsoft, Nintendo, Sega, Konami, Capcom, Design, Level, Psychology, News, Theory, Renting, Buying, Rating, Reviewing, Discussion, Chat </itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:owner>
<itunes:email>kopywriter@googlemail.com</itunes:email>
<itunes:name>HatchetJob</itunes:name>
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<item>
<title>HatchetJob #60 - Prosopagnosia , faceblindness, with Dr.Brad Duchaine</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=546709#</link>
<description><![CDATA[We talk to Dr.Brad Duchaine about prosopagnosia, AKA faceblindness, which is the inability to recognise faces, be they of colleagues or loved ones.&nbsp; It's a more common problem than you'd think.<br/><br/>36 min. / 39 MB<br/><br/>



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<br/><a href="http://www.faceblind.org/facetests/fgcfmt/fgcfmt_intro.php">Cambridge Face Memory test</a><br/><br/><a target="_blank" href="http://www.faceblind.org  ">www.faceblind.org&nbsp; </a><br/><br/><a target="_blank" href="http://www.choisser.com/faceblind/">Bill Choisser's faceblindness site</a><br/><br/><a target="_blank" href="http://www.psych.upenn.edu/~mfarah/">Martha Farah</a><br/><a target="_blank" href="http://web.uvic.ca/psyc/tanaka.html"><br/>Jim Tanaka</a><br/><br/><a target="_blank" href="http://www.antipope.org/charlie/">Charles Stross</a><br/><br/>Music: <a target="_blank" href="http://ccmixter.org/files/dr_gore2000/6173">Re-Acting by dr_gore2000</a><br/><br/><br/>]]></description>
<category>Games</category>
<pubDate>Sun, 8 Nov 2009 16:47:00 GMT</pubDate>
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<itunes:keywords>prosopagnosia, faceblindness, faceblind</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>HatchetJob #59 - Mitch Gitelman, Xbox Live Arcade &#38; Gaming's Future, Pt .2</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=498686#</link>
<description><![CDATA[In the second part of a funny and candid interview, we speak to Mitch Gitelman, Director of First Party Game Development, Xbox Live Arcade, about Bill Gates, Xbox Live Arcade and the future of games. Pt. 2 of 2.<br/><br/>With Mitch Gitelman, Danjo, Someguy, Souldaddy<br/><br/>Music: We Are One (CBM Remix) by <a href="http://ccmixter.org/people/qpec" target="_blank">Charlie Bit Me</a> (qpec)<br/><br/>45 min. talk / 4 min. music / 41 MB<br/>
<br/>
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<category>Games</category>
<pubDate>Thu, 2 Jul 2009 16:58:00 GMT</pubDate>
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<itunes:duration>00:49:37</itunes:duration>
<itunes:keywords>Microsoft, 360, Xbox, X360, XBLA, Xbox Live Arcade, Epic, </itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>HatchetJob #58 Mitch Gitelman - Fasa, Shadowrun, Microsoft. Pt 1.</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=498659#</link>
<description><![CDATA[In a funny and candid interview, we speak to Mitch Gitelman, Director of First Party Game Development, Xbox Live Arcade, about his start in the industry, his time at FASA, the ups and downs of making Shadowrun and his work at Microsoft.&nbsp; Pt. 1 of 2.<br/><br/>With: Mitch Gitelman, Danjo, Someguy, Souldaddy<br/><br/><a target="_blank" href="http://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)">Shadowrun</a> (Wikipedia)<br/><br/>Music: Lost In Translation by <a href="http://www.myspace.com/aktaraktar" target="_blank">Aktar Aktar, </a><a href="http://blog.professorkliq.com/" target="_blank">Professor Kliq</a> remix.<br/><br/>48 min. talk / 6 min. music / 44.5 MB<br/><br/>

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<category>Games</category>
<pubDate>Thu, 2 Jul 2009 16:32:00 GMT</pubDate>
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<itunes:keywords>Shadowrun, Xbox 360, FPS, XBLA, Live Arcade, Microsoft</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>New shows forthcoming</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=496619#</link>
<description><![CDATA[New shows are on the way with our unusual mix of academics,videogame industry bigwigs and esoteric topics.<br/><br/>Just been a delay because of editing - we have to do it with our eyes closed because even the waveforms are blinding.<br/><br/>*rimshot*<br/>]]></description>
<category>Games</category>
<pubDate>Sat, 27 Jun 2009 21:09:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=496619#</guid>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>HatchetJob #57 - Addiction And Videogames</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=481275#</link>
<description><![CDATA[We speak to Dr.Mark Griffiths, Director of the International Gaming Research Unit at Nottingham Trent University and find out some surprising facts about addiction and videogames.<br/><br/>Music is 'Being a Man (Truth Mixture) by <a href="http://ccmixter.org/people/scomber" target="_blank">Scomber</a>.<br/><br/>With: Mark Griffiths, Danjo, Souldaddy<br/><br/>46 min. talk / 5 min. music&nbsp; 38 MB<br/><br/>

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<category>Games</category>
<pubDate>Tue, 19 May 2009 20:30:00 GMT</pubDate>
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<itunes:duration>00:48:47</itunes:duration>
<itunes:keywords>videogames, nottingham trent university, psychology, addiction, gambling</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Hatchet Job #56 - AC/DC Live, Time Limits In Games + Why WoW Is Divisive</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=472961#</link>
<description><![CDATA[Take an old SNES magazine, mix in Facebook and you get our special guest.&nbsp; We also chat about AC/DC Live for Rockband, time limits in games and why WoW is divisive.<br/><br/>With Jon, Someguy.<br/><br/>Music is 'Bro l&lt; en' by <a target="_blank" href="http://ccmixter.org/files/Loveshadow/20636">Loveshadow</a>.<br/><br/><a href="http://en.wikipedia.org/wiki/Super_Play" target="_blank">Super Play</a> magazine on Wikipedia<br/><br/>33 min. chat / 3 min. music / 30.3 MB<br/><br/><embed width="300" height="52" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob056.mp3" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" quality="high" src="http://www.odeo.com/flash/audio_player_standard_gray.swf"></embed> ]]></description>
<category>Games</category>
<pubDate>Sat, 2 May 2009 20:03:00 GMT</pubDate>
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<itunes:duration>00:36:04</itunes:duration>
<itunes:keywords>ac/dc, rockband, wow,world of warcraft, superplay, snes, ufc, banjo kazooie</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>HatchetJob #55 - Book &#38; Videogame-Box Artist Paul Kidby</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=454821#</link>
<description><![CDATA[We interview Paul Kidby, who is now the artist for Terry Pratchett's Discworld series, but used to do cover art for videogames boxes and magazines. We chat to him about his career, how he works and more. (In the show&nbsp; I forgot to mention Dirtbox and Messiac who both had their Qs asked.)<br/><br/>With Paul Kidby, Souldaddy<br/><br/>Music is 'The Annual New England Xylophone Symposium' by <a target="_blank" href="http://ccmixter.org/files/DoKashiteru/19848">DoKashiteru</a>.<br/><br/><a target="_blank" href="http://www.paulkidby.net">www.paulkidby.net<br/></a><br/>45 min. talk / 4 min music / 35.1 MB<br/>

<br/>

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<category>Games</category>
<pubDate>Wed, 15 Apr 2009 17:49:00 GMT</pubDate>
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<itunes:duration>00:48:44</itunes:duration>
<itunes:keywords>terry pratchett, paul kidby, discworld, artist, videogames</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>HatchetJob #54 - Resident Evil 5 Discussion</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=449000#</link>
<description><![CDATA[We review the experience of playing Resident Evil 5.&nbsp; (Sounds complex, but makes perfect sense when you listen.)<br/><br/>With Danjo, Someguy, Souldaddy<br/><br/>Music is 'Drugs of Choice (Rachel Maguire Remix)' by <a href="http://ccmixter.org/files/DanielFridholm/19994" target="_blank">Daniel Fridholm</a><br/><br/>15 min. talk / 4 min. music / 14MB<br/><br/><a href="http://en.wikipedia.org/wiki/Resident_Evil_5" target="_blank">Resident Evil 5 on Wikipedia</a><br/>

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<br/>]]></description>
<category>Games</category>
<pubDate>Mon, 30 Mar 2009 14:56:00 GMT</pubDate>
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<itunes:duration>00:19:28</itunes:duration>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:subtitle>capcom, resi, resident evil 5, biohazard 5</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>HatchetJob #53 - Interview with Dave Green of the London Games Fringe</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=444115#</link>
<description><![CDATA[Dave Green is the Communications Director of the London Games Fringe.&nbsp; We chat to him about the Fringe, DLC, DRM, aliens in games and what his videogame super power would be.<br/><br/>With The Dave Green, Souldaddy<br/><br/>Music:'I Hate California (Suicide Music Limited Remix)', <a href="http://ccmixter.org/files/Suicide_Music_Limited/19531" target="_blank">Suicide Music Ltd</a>.<br/><br/>56 min. talk&nbsp; / 5 min. music / 37.9 MB<br/><br/><a href="http://www.gamesfringe.com/wordpress/" target="_blank">London Games Fringe</a><br/><br/><a href="http://en.wikipedia.org/wiki/Amiga_Power" target="_blank">Amiga Power</a><br/><br/><a href="http://en.wikipedia.org/wiki/Ringworld" target="_blank">Ringworld</a><br/><br/>I was going to put a link to the London Games Festival, but my browser game me a virus warning.&nbsp; It may be a false positive, but beware.<br/>

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<br/>


 <a href="mailto:hatchetjobshow@gmail.com">Email us</a> 
<br/>]]></description>
<category>Games</category>
<pubDate>Mon, 16 Mar 2009 22:41:00 GMT</pubDate>
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<itunes:keywords>game sfringe, indie, videogames, bafta</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>HatchetJob #52 - Street Fighter IV, Watchmen, Plain Sight, Flower</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=441936#</link>
<description><![CDATA[We chat to Alex Ashby, programmer for Beatnik games, about his game 'Plain Sight'.&nbsp; We also discuss Street Fighter IV, Watchmen, Flower and more.<br/><br/>With Alex Ashby, Mime-Danjo and Souldaddy<br/><br/>Music is 'Seeding Time' by <a href="http://ccmixter.org/files/Deralict/19788">Astroglider</a><br/><br/>1hr talk / 4 min. music / 32.4 MB<br/><br/>Links to things we chatted about:<br/><br/>
<a href="http://www.plainsightgame.com/" target="_blank">Plain Sight </a><br/><br/><a href="http://www.beatnikgames.co.uk/" target="_blank">Beatnik Games</a><br/><br/><a href="http://en.wikipedia.org/wiki/Street_fighter_iv" target="_blank">Street Fighter IV</a><br/><br/><a href=" http://en.wikipedia.org/wiki/Watchmen" target="_blank">Watchmen</a><br/><br/><a href="http://www.nationalgallery.org.uk/exhibitions/picasso/default.htm" target="_blank">Picasso exhibition</a><br/><br/><a href="http://en.wikipedia.org/wiki/Flower_(video_game)" target="_blank">Flower</a><br/><br/><a href="http://en.wikipedia.org/wiki/Counter_strike" target="_blank">Counter Strike</a><br/><br/><a href=" http://en.wikipedia.org/wiki/Every_Extend_Extra_Extreme" target="_blank">Every Extend Extra Extreme</a><br/><a href="http://en.wikipedia.org/wiki/Super_mario_galaxy" target="_blank"><br/>Super Mario Galaxy</a><br/><br/><a href="http://en.wikipedia.org/wiki/Psychonauts" target="_blank">Psychonauts</a><br/><br/><a href="http://en.wikipedia.org/wiki/Planetside" target="_blank">PlanetSide</a><br/><br/><a href="http://en.wikipedia.org/wiki/The_weakest_link" target="_blank">The Weakest Link</a><br/><br/><a href="http://en.wikipedia.org/wiki/300_(film)" target="_blank">300</a><br/><br/><a href="http://en.wikipedia.org/wiki/Royal_Philharmonic_Orchestra" target="_blank">Royal Philharmonic</a><br/><br/><a href="http://en.wikipedia.org/wiki/Flash_Gordon_(film)" target="_blank">Flash Gordon</a><br/><br/><a href="http://en.wikipedia.org/wiki/Flow_(video_game)" target="_blank">Flow</a>

<br/>


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<br/>
<a href="mailto:hatchetjobshow@gmail.com">Email us</a> 

<br/>]]></description>
<category>Games</category>
<pubDate>Tue, 10 Mar 2009 20:02:00 GMT</pubDate>
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<itunes:keywords>SFIV, street fighter iv, watchmen, film, alan moore, counter strike, flower, plain sight, beatnik</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>HatchetJob #51 - GTA: The Lost And Damned &#38; Dawn Of War II</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=438979#</link>
<description><![CDATA[We talk about GTA IV expansion The Lost And Damned, Dawn of War II,
Battle Royale and whether people actually play cheap Steam games.<br/><br/>With Danjo, Souldaddy<br/><br/>Music is Maenam by <a target="_blank" href="http://www.magnatune.com/artists/albums/sieber-hidden/">Jami Sieber</a><br/><br/>27 min. talk / 5 min. music / 20 MB<br/><br/><a target="_blank" href="http://en.wikipedia.org/wiki/The_Lost_and_Damned">The Lost And Damned</a><br/><br/><a target="_blank" href="http://en.wikipedia.org/wiki/Battle_Royale">Battle Royale</a><br/><br/><a target="_blank" href="http://en.wikipedia.org/wiki/Dawn_of_War_II">Dawn of War II</a><br/><br/><a target="_blank" href="http://www.gamasutra.com/php-bin/news_index.php?story=22378">Gabe Newell's talk</a><br/>


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<br/>



<a href="mailto:hatchetjobshow@gmail.com">Email us</a> 

]]></description>
<category>Games</category>
<pubDate>Mon, 2 Mar 2009 18:45:00 GMT</pubDate>
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<itunes:duration>00:33:18</itunes:duration>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Taking questions for Beatnik Games &#38; London Games Fringe</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=438940#</link>
<description><![CDATA[
We're taking questions for Beatnik Games, developers of Plain Sight and for Dave Green, Communications Director of the London Games Fringe.<br/><br/>If you've got any Qs, email them to hatchetjobshow@gmail.com or post them as a comment here.
If you want your questions credited to a pseudonym, let us know what it is.&nbsp; <br/><br/>Plain Sight:
<br/><a href=" http://www.plainsightgame.com/ " target="_blank"><br/>http://www.plainsightgame.com/
</a><br/><br/>London Games Fringe:

<br/><br/><a href=" http://www.londongamesfringe.com/" target="_blank">http://www.londongamesfringe.com/
</a><br/><br/>Dave Green's bio:<br/><a target="_blank" href=" http://en.wikipedia.org/wiki/Dave_Green_(journalist)"><br/>http://en.wikipedia.org/wiki/Dave_Green_(journalist)</a><br/><br/>Please let us have your questions by Thursday 5th March.]]></description>
<category>Games</category>
<pubDate>Mon, 2 Mar 2009 17:15:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=438940#</guid>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>HatchetJob #50 - Interview: Ian Bogost On Activism &#38; Games</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=436536#</link>
<description><![CDATA[Ian Bogost is a videogame critic, designer and researcher, as well as an author.&nbsp; We speak to him about how games can be used for activism and instruction, not 'just' having fun.<br/><br/>With: Ian Bogost, Danjo, Someguy, Souldaddy<br/><br/>50 min. talk / 5 min. music / 27.3 MB<br/><br/>Music is 'The Dreamer's Overture' by<a href="http://www.jamendo.com/en/album/3317" target="_blank"> JT Bruce</a><br/><br/>Links<br/><br/><a target="_blank" href="http://www.bogost.com">Bogost.com</a><br/><br/><a target="_blank" href="http://persuasivegames.com/">Persuasivegames.com</a><br/><br/><a target="_blank" href="http://is.gd/kzKV">Dawkins discussion</a><br/><br/><a target="_blank" href="http://en.wikipedia.org/wiki/Molyneux%27s_Problem">Molyneux's problem</a><br/><br/><a target="_blank" href="http://en.wikipedia.org/wiki/Fast_food_nation">Fast Food Nation</a><br/><br/><a target="_blank" href="http://www.molleindustria.org/">Molleindustria (McD game maker)</a><br/><br/><a target="_blank" href="http://www.aforcemorepowerful.org/">A Force More Powerful</a><br/>

<embed height="52" width="300" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob050.mp3" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" quality="high" src="http://www.odeo.com/flash/audio_player_standard_gray.swf"></embed> 



<br/>
  <a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Mon, 23 Feb 2009 19:29:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=436536#</guid>
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<itunes:duration>00:56:57</itunes:duration>
<itunes:keywords>Ian Bogost, games, activism</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Hatchet Job #49 - Ideas For Improving Xbox Live Matchmaking</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=434344#</link>
<description><![CDATA[We discuss and brainstorm ways to improve Xbox Live matchmaking.&nbsp; <br/><br/>Email us your ideas to be read on air: hatchetjobshow@gmail.com<br/><br/>With Danjo, Someguy, Souldaddy<br/><br/>Music is 'Day &amp; Night' by <a target="_blank" href="http://ccmixter.org/people/qpec/profile">Charlie Bit Me (qpec)</a><br/><br/><a target="_blank" href="http://ccmixter.org/people/qpec/profile"></a><div id="_pli_16673" class="tdc cc_playlist_item">
    <span>37 min. talk / 5 min. music / 20.1 MB</span><br/><br/>Links:<br/><br/><a target="_blank" href="http://www.ted.com/index.php/talks/jonathan_haidt_on_the_moral_mind.html">TED talk with the money experiment</a><br/><span><br/>We're taking questions for our next guest, I<a target="_blank" href="http://bogost.com/">an Bogost</a>, co-founder of <a target="_blank" href="http://www.persuasivegames.com/">Persuasive Games. </a><br/><br/><embed height="52" width="300" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob049.mp3" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" quality="high" src="http://www.odeo.com/flash/audio_player_standard_gray.swf"></embed> <br/></span>
  </div>]]></description>
<category>Games</category>
<pubDate>Tue, 17 Feb 2009 18:35:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=434344#</guid>
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<itunes:duration>00:42:54</itunes:duration>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #48 - Games Testing &#38; Learning Disabilities</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=431922#</link>
<description><![CDATA[We chat to Siobhan Thomas, a games academic who believes there's tremendous potential for games companies to use people with learning disabilites as games testers and QA staff. &nbsp; (Some Qs from <a href="http://www.gamerswithjobs.com" target="_blank">GWJ</a>.)<br/><br/>With Danjo, Siobhan, Someguy, Souldaddy<br/><br/>33 min. talk / 5.30 min. music / 18.9 MB<br/><br/>Music is 'Baked Chicken Heat' by <a target="_blank" href="http://ccmixter.org/people/Fireproof_Babies">Fireproof Babies</a><br/><br/>Links<br/><br/><a target="_blank" href="http://www.mencap.org.uk/page.asp?id=1703">Mencap</a><br/><br/><a target="_blank" href="http://www.lsbu.ac.uk/ahsam/courses/bagamecultures.shtml">London Southbank Uni. Game Cultures</a><br/><a target="_blank" href="http://www.ellingham.org.uk/"><br/>Ellingham Employment Services</a><br/><br/><a target="_blank" href="http://www.igda.org/leadership/?page_id=137">IGDA user testing talk </a><br/><br/><a target="_blank" href="www.inclusivenewmediadesign.org">Inclusive New Media Design </a><br/><br/>

<embed height="52" width="300" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob048.mp3" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" quality="high" src="http://www.odeo.com/flash/audio_player_standard_gray.swf"></embed> 

<br/>

  <a href="hatchetjobshow@gmail.com">Email us</a> 

<br/>]]></description>
<category>Games</category>
<pubDate>Tue, 10 Feb 2009 17:01:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=431922#</guid>
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<itunes:duration>00:39:20</itunes:duration>
<itunes:keywords>games design, qa, games testing, learning disabilities, disabled, qa team, focus group</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Hatchet Job #47 - Catch Up With Tom Bramwell, Eurogamer Editor. Pt.2</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=429484#</link>
<description><![CDATA[As part of our general catch up show, we chat to Tom Bramwell, Eurogamer.net editor.&nbsp; Topics covered include recession and innovation, who benefits from 'exclusive reviews',&nbsp; journalists and publishers being manipulated and Dawn of War II.<br/><br/>With Danjo, Someguy, Tom Bramwell<br/><br/>Music is 'Sad Robot' the <a href="http://www.jamendo.com/en/album/8424" target="_blank">Procacci</a> remix<br/><br/><a href="http://www.eurogamer.net" target="_blank">Eurogamer.net</a><br/><br/><a href="http://en.wikipedia.org/wiki/Dawn_of_War_II" target="_blank">Dawn of War II</a><br/><br/><a href="http://en.wikipedia.org/wiki/Mirror%27s_Edge" target="_blank">Mirror's Edge</a><br/>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob047.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

<br/>

  <a href="hatchetjobshow@gmail.com">Email us</a> 

<br/><br/>]]></description>
<category>Games</category>
<pubDate>Tue, 3 Feb 2009 16:02:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=429484#</guid>
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<itunes:keywords>tom bramwell, eurogamer,dawn of war 2, mirror's edge, reviews, manipulation</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>HatchetJob #46 - Catch Up With Tom Bramwell, Eurogamer Editor.  Pt.1</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=429084#</link>
<description><![CDATA[As part of our general catch up show, we chat to Tom Bramwell, Eurogamer.net editor.&nbsp; Topics covered include the difference between US and UK journalists and the Resident Evil 5 demo. Pt.1<br/><br/><a target="_blank" href="http://www.eurogamer.net">Eurogamer.net</a><br/><a target="_blank" href="http://en.wikipedia.org/wiki/Rise_of_the_Argonauts"><br/>Rise of the Argonauts</a><br/><a target="_blank" href="http://en.wikipedia.org/wiki/Resident_Evil_5"><br/>Resident Evil 5</a><br/><br/>Music is 'Cafe Connection' by <a href="http://ccmixter.org/files/morgantj/18947" target="_blank">Morgantj</a><br/><br/>29 min. talk / 3 min. music / 17 MB<br/>

<embed height="52" width="300" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob046.mp3" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" quality="high" src="http://www.odeo.com/flash/audio_player_standard_gray.swf"></embed> 


<br/>

  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>]]></description>
<category>Games</category>
<pubDate>Mon, 2 Feb 2009 10:11:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=429084#</guid>
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<itunes:keywords>eurogamer.net, tom bramwell, rise of the argonauts, resident evil 5</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>HatchetJob #45 - World of Warcraft And MMO Discussion, Part Two</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=427449#</link>
<description><![CDATA[We discuss World of Warcraft, MMOs and RPGs with Devmani, AKA Randy, a
hardcore MMO player who knows World of Warcraft about as well as anyone
could.&nbsp; (Part two. Includes ganking.)<br/>
<br/>
With Danjo, Devmani, Someguy, Souldaddy<br/>
<br/>
Music is 'Salty, Nascent, Just For Me' <a target="_blank" href="http://ccmixter.org/files/scottaltham/18820">by Scott Altham</a><br/>
<br/>
39 min. talk / 4 min. music / 20.7 MB<br/>
<br/><a target="_blank" href="http://en.wikipedia.org/wiki/World_of_warcraft">World of Warcraft</a><br/><br/><a target="_blank" href="http://en.wikipedia.org/wiki/Eve_online">Eve Online</a><br/><br/><a target="_blank" href="http://en.wikipedia.org/wiki/Ultima_Online">Ultima Online</a>







<br/>

<embed height="52" width="300" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob045.mp3" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" quality="high" src="http://www.odeo.com/flash/audio_player_standard_gray.swf"></embed> 

<br/>

  <a href="mailto:hatchetjobshow@gmail.com">Email us</a><br type="_moz"/> ]]></description>
<category>Games</category>
<pubDate>Thu, 29 Jan 2009 07:43:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=427449#</guid>
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<itunes:duration>00:43:07</itunes:duration>
<itunes:keywords>wow, world of warcraft, wrath of the lich king, mmo, mmorpg, eve online, ultima onlinee</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>HatchetJob #44 - World of Warcraft And MMO Discussion, Part One</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=427109#</link>
<description><![CDATA[We discuss World of Warcraft, MMOs and RPGs with Devmani, AKA Randy, a hardcore MMO player who knows World of Warcraft about as well as anyone could.&nbsp; (Part one.)<br/><br/>With Danjo, Devmani, Someguy, Souldaddy<br/><br/>Music is 'Claytonia' by <a href="http://www.magnatune.com/artists/thursday_group" target="_blank">Thursday Group</a><br/><br/>28 min. talk / 8.30 min. music / 17.7 MB<br/><br/><a href="http://www.worldofwarcraft.com/index.xml" target="_blank">World of Warcraft</a><br/><a href="http://en.wikipedia.org/wiki/Dungeons_&_Dragons" target="_blank"><br/>Dungeons &amp; Dragons</a><br/>


<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob044.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>
<br/>

  <a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Wed, 28 Jan 2009 10:36:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=427109#</guid>
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<itunes:duration>00:36:31</itunes:duration>
<itunes:keywords>world of warcraft, wow, wrath of the lich king, mmo, dungeons, dragons</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
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<title>Hatchet Job #43 - Sam &#38; Max, A Short History of Nearly Everything, The Ascent of Money</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=426450#</link>
<description><![CDATA[We discuss Sam &amp; Max on the Wii, Bill Bryson's 'A Short History of Nearly everything' and Niall Ferguson's 'The Ascent of Money'.&nbsp; (I got all the maths wrong on Sam &amp; Max.)<br/><br/>With Danjo, Messiac (games dev lecturer), Someguy<br/><br/>Music is 'Broken Stereo' by <a href="http://sean-fournier.com/ohmy/">Sean Fournier</a><br/><br/>19 min. talk / 5 min. music / 11.7 MB<br/><br/>Links<br/><br/>
<a target="_blank" href="http://www.telltalegames.com/samandmax/wii">Sam &amp; Max</a><br/><br/><a target="_blank" href="http://en.wikipedia.org/wiki/Leisure_suit_larry">Leisure Suit Larry</a><br/><br/><a target="_blank" href="http://en.wikipedia.org/wiki/The_Secret_of_Monkey_Island">Secret of Monkey Island</a><br/><br/><a target="_blank" href="http://en.wikipedia.org/wiki/A_Short_History_of_Nearly_Everything">A Short History of Nearly Everything</a><br/><br/><a target="_blank" href="http://en.wikipedia.org/wiki/The_Ascent_of_Money">The Ascent of Money</a><br/><br/><a target="_blank" href="http://en.wikipedia.org/wiki/Royal_Court_Theatre">Royal Court Theatre</a>

<br/><br/><embed height="52" width="300" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob043.mp3" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" quality="high" src="http://www.odeo.com/flash/audio_player_standard_gray.swf"></embed> 

<br/>
  <a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Mon, 26 Jan 2009 17:12:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=426450#</guid>
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<itunes:duration>00:24:10</itunes:duration>
<itunes:keywords>sam, max, wii, bill bryson, a short history of nearly everything, the ascent of money, niall ferguson</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #42 - Elite, Virtual Learning Environments and Games For Teaching</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=424622#</link>
<description><![CDATA[<br/>
We discuss Elite, Virtual Learning Environments and using games for teaching. (But no Gundam.)<br/>
<br/>
With Danjo, Messiac, Someguy<br/>
<br/>
Music is 'Maroon Sedans, Earpieces, Sunglasses' by <a href="http://ccmixter.org/reviews/romancito/18827" target="_blank">Romancito<br/></a>
<br/>
Links:<br/>
<br/>
<a href="http://en.wikipedia.org/wiki/Elite_(computer_game)" target="_blank">Elite</a><br/><br/><a href="http://www.eliteclub.co.uk/download/" target="_blank">Elite downloads</a><br/>
<br/>
<a href="http://www.iancgbell.clara.net/elite/" target="_blank">Ian Bell's site</a><br/>
<br/><a href="http://www.frontier.co.uk/" target="_blank">Frontier</a><br/><br/><a href="http://en.wikipedia.org/wiki/Virtual_learning_environment" target="_blank">Virtual Learning Environments</a><br/><br/>
<br/>


<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob042.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>




<br/><a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Wed, 21 Jan 2009 01:03:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=424622#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob042.mp3" length="15747743" type="audio/mpeg"/>
<itunes:duration>00:32:48</itunes:duration>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:subtitle>elite, braben, bell, bbc, VLE, virtual learning, envrionment, teaching, videogames, lecture, lesson</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #41 - Trusting Gamers To Control 'Left 4 Dead' NPCs</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=419351#</link>
<description><![CDATA[Can gamers be trusted to control NPCs in Left 4 Dead?&nbsp; Or will they default to being unpleasant for the hell of it?<br/><br/>With: Danjo, Someguy<br/><br/>16 min. chat / 3 min. music / 15.8 MB<br/><br/>Music is 'The song of the Wandering Aengus' by <a href="http://ccmixter.org/files/nyx/17430" target="_blank">Citizen Nyx</a>.<br/>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob041.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer" /></embed>

<br/>
  

<a href="mailto:hatchetjobshow@gmail.com">Email us </a><br/>]]></description>
<category>Games</category>
<pubDate>Mon, 5 Jan 2009 17:00:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=419351#</guid>
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<itunes:duration>00:19:45</itunes:duration>
<itunes:keywords>games, videogames, insight, industry, left 4 dead, xbox, 360, pc, ai director,multiplayer,valve,steam,gabe newell</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #40 - 2008 In Review: Open Worlds &#38; Lost Memories</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=416888#</link>
<description><![CDATA[Wrapping up 2008, we talk about open worlds, remembering moments in games, what frustrated us and more.<br/><br/>With Danjo, Someguy, Souldaddy<br/><br/>Music is 'Ode to Odie' by the <a href="http://www.kazoofunkorchestra.com/index.html" target="_blank">Kazoo Funk Orchestra</a><br/><br/>39 min. chat / 3 min. music / 20.3 MB<br/><embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob040.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed><br/>
  <a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Mon, 29 Dec 2008 01:02:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=416888#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob040.mp3" length="20253761" type="audio/mpeg"/>
<itunes:duration>00:42:11</itunes:duration>
<itunes:keywords>2008, review, years, best moments, games, videogames</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Hatchet Job #39 -  XNA Game Dev &#38; XBL Community Games, Part 2</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=416485#</link>
<description><![CDATA[Interview part 2 - Tristan is developing a game with Microsoft's XNA system. We talk to him about the quality of games, developed using XNA, on Xbox Live's Community Game section.<br/><br/>With: Danjo, Someguy, Souldaddy<br/><br/>Music is 'Emona 1' by <a href="http://www.jamendo.com/en/album/29279" target="_blank">Maya FilipiÄ</a>.<br/>
<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob039.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

<br/>
  <a href="mailto:hatchetjobshow@gmail.com">Email us</a> <br/>]]></description>
<category>Games</category>
<pubDate>Sat, 27 Dec 2008 01:26:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=416485#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob039.mp3" length="14797931" type="audio/mpeg"/>
<itunes:duration>00:30:49</itunes:duration>
<itunes:keywords>xna, community games, microsoft, xbox, 360, xbox live, homebrew, development,games</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #38 - XNA Game Development Discussion, Part One</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=415424#</link>
<description><![CDATA[<br/>Interview - Tristan is developing a game with Microsoft's XNA system and learning how to use it at the same time.&nbsp; We ask what he thinks of XNA and how easy it is to use for non-technical people.<br/><br/>Music is 'March (Funkenstein Monstermix)' by <a target="_blank" href="http://ccmixter.org/reviews/duckett/12941">Duckett</a><br/><br/>18 min. chat / 4 min. music / 10.2 MB<br/>
<br/>
<embed height="52" width="300" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob038.mp3" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" quality="high" src="http://www.odeo.com/flash/audio_player_standard_gray.swf"></embed> 
<br/>
  <a href="mailto:hatchetjobshow@gmail.com">Email us</a> 
<br/>]]></description>
<category>Games</category>
<pubDate>Mon, 22 Dec 2008 16:13:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=415424#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob038.mp3" length="10458260" type="audio/mpeg"/>
<itunes:duration>00:21:47</itunes:duration>
<itunes:keywords>XNA, games, development, microsoft, community, games, coding, programming, middleware,software,library</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Hatchet Job #37 - 'In The Pit', An Audio-Only Game</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=413245#</link>
<description><![CDATA[<br/>Interview - we talk to R. Hunter Gough, developer of In The Pit, an audio-only game in the Xbox 360's 'community games' section.<br/><br/>Xbox Marketplace page for In The Pit - <a target="_blank" href="http://tinyurl.com/6kgp6m"><b>http://tinyurl.com/6kgp6m</b><br/></a><br/><br/>With: Danjo, Someguy, Souldaddy<br/><br/>Music is 'Monster' by <a target="_blank" href="http://www.jamendo.com/en/track/31030">Ghostown</a><br/><br/>37 min. talk / 5 min. music / 20.1 MB<br/>

<embed height="52" width="300" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob037.mp3" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" quality="high" src="http://www.odeo.com/flash/audio_player_standard_gray.swf"></embed> 

<br/>

<a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Mon, 15 Dec 2008 18:59:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=413245#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob037.mp3" length="20585202" type="audio/mpeg"/>
<itunes:duration>00:42:53</itunes:duration>
<itunes:keywords>in the pit, xna, community games, xbox live, xbox live arcade</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Hatchet Job #36 - Emotional Mobile Phones &#38; Being Evil In Games</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=412355#</link>
<description><![CDATA[<br/>Part two of our weekly catch up. Topics include growing old as gamers, using mobile phones to trigger emotional memories and being evil in games.<br/><br/>Music is 'True Metal Of The World (AH-AH)' by <a href="http://www.jamendo.com/en/artist/nanowar" target="_blank">NanowaR</a><br/><br/>With: Danjo, Someguy, Souldaddy<br/><br/>29 min. talk / 4 min. music / 15.8 MB<br/>

<br/>
<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob036.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>
<br/>

  <a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Fri, 12 Dec 2008 17:15:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=412355#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob036.mp3" length="16091096" type="audio/mpeg"/>
<itunes:duration>00:33:31</itunes:duration>
<itunes:keywords>videogames, plot,evil,drama,old,age,silver,gamer,emotional,cellular,mobile</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #35 - Fallout 3 VS Mass Effect, Plus AvaPeeps</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=411611#</link>
<description><![CDATA[<br/>Part one of our weekly catch up.&nbsp; In this part we talk about Fallout 3,
compare it to Mass Effect and discuss AvaPeeps online dating.<br/>
<br/>
With Danjo, Someguy, Souldaddy<br/>
<br/>
Music is 'Computer - Sporkboy's vocal exploits mix' by <a href="http://ccmixter.org/files/sporkboy/17959" target="_blank">Sporkboy</a>.<br/>
<br/>
26 min. talk / 3 min. music / 13.9 MB<br/>

<embed height="52" width="300" src="http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" allowscriptaccess="always" wmode="transparent" type="application/x-shockwave-flash" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob035.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed> 
<br/>

<a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Wed, 10 Dec 2008 15:44:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=411611#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob035.mp3" length="14168693" type="audio/mpeg"/>
<itunes:duration>00:29:31</itunes:duration>
<itunes:keywords>online dating, hook up, avapeeps, ea, mobile, fallout3, mass effect, bethesda</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Audio issues</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=409823#</link>
<description><![CDATA[<br/>A listener has told us that sometimes the big pink flash player doesn't work too well in Internet Explorer; it makes us sound like The Chipmunks.<br/><br/>This doesn't happen to everyone using IE, but if it happens to you, use the grey 'POD' button next to a show title to play a specific show.&nbsp; Or use the player in the top right of the website to listen to the latest show.<br/><br/><br/><br/>]]></description>
<category>Games</category>
<pubDate>Thu, 4 Dec 2008 21:26:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=409823#</guid>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #34 - Trip Hawkins Interview, Part Six</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=409777#</link>
<description><![CDATA[<br/>Trip Hawkins, founder of Electronic Arts, talks to us about modern-day EA closing its casual label, its relationship with creative developers, how he balances being a creative person and a businessman and what he thinks of Sony's HOME for Playstation 3.<br/><br/>UPDATE:<br/><br/>We had some questions about Trip comparing HOME to WoW.&nbsp; I got in touch with him and he said this:<br/><br/>&quot;The only reason I noted WoW and HOME together is that they are both from hardcore game companies with a hardcore bias. &nbsp;Hence they both care about 3D graphics and immersion based on audiovisual realism, and their concept of &quot;social&quot; is to be gameplay competitors online. &nbsp;By contrast, what I call the Omni Consumer is more socially motivated and is more likely to adopt technology that is simpler and more convenient and that they know their friends can handle, plus the Omni Consumer may be<br/>
seeking social benefits like making a date in real life.&quot;<br/><br/>To find out more about the omni consumer concept, listen to part two of the interview.<br/><br/><br/><br/>With: Someguy, Souldaddy<br/><br/>21 min. talk / no music / 12.8 MB<br/><br/>


<embed height="52" width="300" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob034.mp3" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" quality="high" src="http://www.odeo.com/flash/audio_player_standard_gray.swf"></embed> 

 

<br/>
  <a href="mailto:hatchetjobshow@gmail.com">Email us</a> <br/>]]></description>
<category>Games</category>
<pubDate>Thu, 4 Dec 2008 19:26:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=409777#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob034.mp3" length="9165652" type="audio/mpeg"/>
<itunes:duration>00:21:49</itunes:duration>
<itunes:keywords>Trip Hawkins, EA, electronic arts, madden, games industry, Sony, HOME, Playstation 3, PS3, Google, Android, Games, Videogames</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Hatchet Job #33 - Trip Hawkins Interview, Part Five</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=409761#</link>
<description><![CDATA[&nbsp;<br/>Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks to us about arranged marriages in Japan, technology expanding social networks and why loneliness will be a major health issue of the future.<br/><br/>With: Souldaddy, Someguy<br/><br/>11 min. talk / no music / 6.4 MB<br/><br/>
<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob033.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>
<br/>
  <a href="mailto:hatchetjobshow@gmail.com">Email us</a> <br/>]]></description>
<category>Games</category>
<pubDate>Thu, 4 Dec 2008 18:23:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=409761#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob033.mp3" length="6505936" type="audio/mpeg"/>
<itunes:duration>00:10:50</itunes:duration>
<itunes:keywords>trip hawkins, ea, ea sports, madden, docomo, wireless, social, bowling alone, sociology, mental health</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Hatchet Job #32 - Trip Hawkins Interview, Part Four</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=409448#</link>
<description><![CDATA[<br/>Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks about pre-teens using credit cards to play games, why Nintendo got it right, how the West has overrated the market for MMORPGs and why Blizzard, and hardcore gamers, will have to get used to people buying gold and items.<br/><br/>With - Someguy, Souldaddy<br/><br/>15 min. talk / no music / 9.3 MB<br/>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob032.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

<br/>
  <a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Wed, 3 Dec 2008 18:41:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=409448#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob032.mp3" length="9480976" type="audio/mpeg"/>
<itunes:duration>00:15:48</itunes:duration>
<itunes:keywords>trip hawkins, ea, ea sports, madden, casual games, nintendo, wii, world of warcraft, blizzard</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Hatchet Job #31 - Trip Hawkins Interview, Part Three</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=409092#</link>
<description><![CDATA[<br/>Trip Hawkins, founder of Electronics Arts and creator of the Madden games, talks about the future of the videogames industry, why good graphics intimidate casual gamers, stock options in companies and if he's an urban hoodie.<br/><br/>With: Souldaddy, Someguy<br/><br/>12 min. talk / no music / 7.2 MB<br/><br/>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob031.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

<br/>
  <a href="mailto:hatchetjobshow@gmail.com">Email us</a> <br/>]]></description>
<category>Games</category>
<pubDate>Tue, 2 Dec 2008 18:37:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=409092#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob031.mp3" length="7333216" type="audio/mpeg"/>
<itunes:duration>00:12:13</itunes:duration>
<itunes:keywords>trip hawkins, ea, electronic arts, madden, casual games, wii, nintendo, videogames, industry</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Hatchet Job #30 - Trip Hawkins Interview, Part Two</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=408734#</link>
<description><![CDATA[<br/><br/>Trip Hawkins, founder of Electronic Arts and creator of the Madden games, tells us about his mobile games company Digital Chocolate. He talks about the advent of the 'omni-media gamer' <br/>and why the iPhone is a bigger deal than the PC.<br/><br/>With: Souldaddy, Someguy<br/><br/>12 min. talk / no music / 7.3 MB<br/><br/><br/>


<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob030.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

<br/>
  <a href="mailto:hatchetjobshow@gmail.com">Email us </a> ]]></description>
<category>Games</category>
<pubDate>Mon, 1 Dec 2008 19:01:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=408734#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob030.mp3" length="7425016" type="audio/mpeg"/>
<itunes:duration>00:12:22</itunes:duration>
<itunes:keywords>Trip Hawkins, electronic arts, digital chocolate, madden, ea sports, games publishing, apple, iphone, social gaming</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #29 - Trip Hawkins Interview, Part One</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=408314#</link>
<description><![CDATA[<br/>Trip Hawkins founded Electronic Arts and created the Madden series.&nbsp; He talks to us about the history of Madden, its inspiration and creation, including titles such as Dr. J and Larry Bird Go One on One.&nbsp; He also talks about how important the Sega Genesis (AKA Sega Megadrive) was to EA Sports.<br/><br/>Part two of our Trip Hawkins interview will be posted very soon.<br/><br/>With:&nbsp; Someguy, Souldaddy<br/><br/>11 min. chat / No music.&nbsp; 6.6 MB<br/><br/>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob029.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>
<br/><a href="mailto:hatchetjobshow@gmail.com">Email us</a> <br/><br/><br/>

]]></description>
<category>Games</category>
<pubDate>Sun, 30 Nov 2008 20:56:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=408314#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob029.mp3" length="6695656" type="audio/mpeg"/>
<itunes:duration>00:11:09</itunes:duration>
<itunes:keywords>Trip Hawkins, Electronic Arts, EA, EA GAmes, EA Sports, John Madden, Madden, Football, Sega, Geneis, Megadrive</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #28 - Smell, Sound &#38; Touch In Games</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=407237#</link>
<description><![CDATA[<br/>Interview - Prof. Charles Spence is head of the Crossmodal Research Laboratory at Oxford University. We speak to him about the interplay of our senses and their use in computer games, including why it's hard to play FPSs and talk tactics at the same time.&nbsp; However the first thing he talks about is food; crisps in particular.<br/><br/>With: Someguy, Souldaddy<br/><br/>Music: 'Fashion Freak' by <a href="http://http://www.nakedape.se/" target="_blank">Naked Ape</a><br/><br/>41 min. talk / 4 min. music&nbsp;&nbsp; 26.5 MB<br/><br/>
<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob028.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>
<br/>

  <a href="mailto:hatchetjobshow@gmail.com">Email us</a><br/><br/> ]]></description>
<category>Games</category>
<pubDate>Wed, 26 Nov 2008 16:57:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=407237#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob028.mp3" length="27122056" type="audio/mpeg"/>
<itunes:duration>00:45:12</itunes:duration>
<itunes:keywords>oxford university, neuroscientist, modal, psychology,senses,sense date, immersion, gaming,virtual,reality,swords,guns,sounds</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #27 - Wrath Of The Lich King, Anathem, A Kingdom For Keflings, Left 4 Dead Multiplayer</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=406540#</link>
<description><![CDATA[<br/>We talk about Wrath of the Lich King, Neal Stephenson's 'Anathem', A Kingdom for Keflings and Left 4 Dead multiplayer.<br/><br/>With Danjo, Someguy, Soul<br/><br/>Music is 'Only Good for War' by the <a href="http://ccmixter.org/files/daysuit/17746" target="_blank">Suit Corporation </a><br/><br/>24 min. chat / 4.30 min. music&nbsp; 16.3 MB<br/><br/>
<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob027.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>
<br/>
<a href="hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Mon, 24 Nov 2008 20:21:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=406540#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob027.mp3" length="16630576" type="audio/mpeg"/>
<itunes:keywords>wow, wrath, lich king, kingdom, keflings, anathem, left 4 dead multiplayer</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #26 - Winning, Losing &#38; Neuro-Linguistic Programming</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=404993#</link>
<description><![CDATA[<br/><br/>INTERVIEW:&nbsp; Paul is a neuro-linguistic programming (NLP) practitioner with youth charity <a target="_blank" href="http://www.kikass.tv/">Kikass</a>. NLP tries to figure out why people are successful. Video games have a 'win or lose' way of judging success which is, broadly, modelled on society's view. NLP says something different. We start talking about the U.S. educational system, then segue into games.<br/><br/>With: Danjo, Someguy, Souldaddy<br/><br/>Music is 'Never get out (World War Z RMX)' by <a target="_blank" href="http://ccmixter.org/people/mendez_muna">Mendez &amp; Muna</a><br/><br/>39 min. talk / 4 min. music&nbsp; 25.2 MB<br/><br/>

<embed width="300" height="52" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob026.mp3" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" quality="high" src="http://www.odeo.com/flash/audio_player_standard_gray.swf"></embed> <br/>

<a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Wed, 19 Nov 2008 23:21:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=404993#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob026.mp3" length="25757296" type="audio/mpeg"/>
<itunes:duration>00:42:55</itunes:duration>
<itunes:keywords>NLP, neuro, linguistic, programming, Bandler,psychology,self-help, games, winning,losing,scoring,failing,points,goal,end,level</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Hatchet Job #25 - Left 4 Dead, Mirror's Edge &#38; Ammo Conservation</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=403884#</link>
<description><![CDATA[<br/>We talk about ammo conversation in FallOut3, Mirror's Edge and why the Left 4 Dead demo sits uncomfortably between zombie movie and first-person shooter.<br/><br/>With: Danjo, Someguy, Souldaddy<br/><br/>Music is 'War And Sleep' by <a href="http://magnatune.com/artists/albums/atek-phoenix/" target="_blank">Ambient Teknology</a><br/><br/>28 min. chat / 4 min. music&nbsp; 15.4 MB<br/><br/><br/><br/>


<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob025.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>
<br/>
 <a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Mon, 17 Nov 2008 01:35:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=403884#</guid>
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<itunes:duration>00:32:40</itunes:duration>
<itunes:keywords>Left 4 Dead, Mirror's Edge, Valve, Dice, FallOut3, Gameplay, Zombies, Romero, 28 Days Later, 360</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #24 - Gears Of War 2 Review</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=401710#</link>
<description><![CDATA[<br/>We review Gears of War 2 and talk about its multiplayer gameplay and tactical differences compared to Call of Duty 4.<br/><br/>With: Danjo, Someguy, Souldaddy<br/><br/>Music: 'Dear Boy' by <a target="_blank" href="http://magnatune.com/artists/albums/wamsley-curve/lofi_play">Trip Wamsley</a><br/><br/>26 min. chat / 3.30 min. music&nbsp; 13.8 MB<br/>

<embed height="52" width="300" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob024.mp3" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" quality="high" src="http://www.odeo.com/flash/audio_player_standard_gray.swf"></embed> 

<br/>

<a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Tue, 11 Nov 2008 17:46:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=401710#</guid>
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<itunes:duration>00:29:21</itunes:duration>
<itunes:keywords>Gears of War 2, Xbox 360, Review, Multiplayer, Call of Duty 4, Execution Horde mode, Sniper, Epic games, Dude Huge, Cliffy B</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #23 - Cerebral Palsy, Autism &#38; User Interfaces</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=400506#</link>
<description><![CDATA[<br/>INTERVIEW: User Interface design is incredibly important for games - it covers the way humans interact with consoles and computers by using keyboard, mouse, joystick, joypad and Wii remote. Arun Mehta knows all about User INterface design issues, has developed software at the request of Stephen Hawking, and is using games and steering wheels help kids with cerebral palsy and autism use computers.<br/><br/>His website is <a href="http://skid.org.in" target="_blank">http://skid.org.in</a>&nbsp; <br/><br/>His email address is arun [DOT] mehta [AT] gmail.com<br/><br/>We had some audio problems during the show.<br/><br/>Music is 'Landlocked' by <a href="http://www.magnatune.com/artists/albums/humanresponse-delirious/" target="_blank">Human Response</a>.<br/><br/>41 min. talk / 6 min. music&nbsp;&nbsp; 22 MB<br/><br/><br/>
</br>
<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob023.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>


<a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Fri, 7 Nov 2008 00:54:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=400506#</guid>
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<itunes:duration>00:46:57</itunes:duration>
<itunes:keywords>UI, User Interface, Computer,  Stephen Hawking, Cerebral Palsy, Alzheimers, Autism, Autistic, Dyslexia, Disabled</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #22 - Fallout 3, More FarCry 2, The New Xbox Live Experience &#38; More</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=399826#</link>
<description><![CDATA[<br/>We review Fallout 3, go back to FarCry 2, talk about a game for blind people, chat about spending time with the new Xbox Live Experience and more.<br/><br/>Guests: Souldaddy, Someguy, Danjo<br/><br/>Music: 'Bad Attraction (Very Angry Young Man Mix)' by <a href="http://ccmixter.org/files/scomber/17320" target="_blank">Scomber</a><br/><br/>28 min. chat / 3 min. music&nbsp;&nbsp; 14.7 MB<br/>

<br/><br/>

<br/><embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob022.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

<a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Tue, 4 Nov 2008 20:30:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=399826#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob022.mp3" length="15015616" type="audio/mpeg"/>
<itunes:duration>00:31:16</itunes:duration>
<itunes:keywords>Fallout 3, Review, Bethesda, FarCry2, NXE, New Xbox Live Dashboard, Eurogamer Expo</itunes:keywords>
<itunes:author>HatchetJob.com</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #21 - Game Design Courses &#38; Industry Relevance</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=397848#</link>
<description><![CDATA[<br/>INTERVIEW: Our guest 'Messiac' is a games development lecturer. He talks to Someguy, a recruiter for the games industry, about games design courses, their relevance to the industry and what their graduates can realistically expect.&nbsp; <br/><br/>With:&nbsp; Danjo, Someguy, Souldaddy<br/><br/>Music: 'I like it like That (s.thaens)' by <a target="_blank" href="http://ccmixter.org/files/stefsax/12409">Stefsax</a><br/><br/>31 min. chat / 4 min. music&nbsp; 16.5 MB<br/>

<embed height="52" width="300" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob021.mp3" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" quality="high" src="http://www.odeo.com/flash/audio_player_standard_gray.swf"></embed> 

<br/>
<a href="mailto:hatchetjobshow@gmail.com">Emall Us</a> ]]></description>
<category>Games</category>
<pubDate>Wed, 29 Oct 2008 17:21:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=397848#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob021.mp3" length="16880704" type="audio/mpeg"/>
<itunes:duration>00:35:10</itunes:duration>
<itunes:keywords>Games, Design, Development, Course, Undergrad, University, College, BA, MA, PhD, Student, Graphic, Art, Illustrator, Coder,</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #20 - FarCry 2 Review</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=397238#</link>
<description><![CDATA[<br/>We review FarCry2 for the Xbox 360, chat about it in relation to Halo 3's A.I. and its importance to the games industry in terms of user-created content.<br/><br/>Guests:&nbsp; Danjo, Messiac, Someguy, Soul<br/><br/>Music: 'Ophelia's Song (DNA Remix)' by <a href="http://ccmixter.org/files/DNA/7371" target="_blank">DNA</a><br/><br/>24 min. chat / 4 min. music&nbsp;&nbsp; 12.9 MB<br/><br/><br/><br/><br/>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob020.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

<a href="mailto:hatchetjobshow@gmail.com">Email Us</a> ]]></description>
<category>Games</category>
<pubDate>Tue, 28 Oct 2008 00:40:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=397238#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob020.mp3" length="13185235" type="audio/mpeg"/>
<itunes:duration>00:27:28</itunes:duration>
<itunes:keywords>FarCry2, Xbox 360, Ubisoft, FarCry, Halo 3, A.I., User Created Content, Level Editor</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #19 - Fable II Review</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=397020#</link>
<description><![CDATA[<br/>We review Fable 2 and discuss whether it's the standard by which all other RPGs should now be measured.<br/><br/>Guests: Danjo, Messiac, Someguy, Souldaddy<br/><br/>Music: 'Shadow Games (Radio Mix)' by <a href="http://ccmixter.org/files/Loveshadow/11322" target="_blank">Loveshadow</a><br/><br/>23 min. chat / 5 min. music&nbsp; 11.6MB<br/>


<embed src="http://www.jeroenwijering.com/embed/player.swf" type="application/x-shockwave-flash" flashvars="height=20&amp;width=470&amp;file=http://media.libsyn.com/media/hatchetjob/HatchetJob019.mp3" allowscriptaccess="always" width="470" height="20"></embed></br>

<a href="mailto:hatchetjobshow@gmail.com">Email us</a> ]]></description>
<category>Games</category>
<pubDate>Mon, 27 Oct 2008 12:22:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=397020#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob019.mp3" length="11806518" type="audio/mpeg"/>
<itunes:keywords>Fable II, Fable 2, Lionhead, Molyneux, Review, Xbox 360</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #18 - Dead Space, Resistance 2 &#38; Impact Bias</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=396683#</link>
<description><![CDATA[<br/>We review Dead Space 2, hear about the Resistance 2 beta and chat about 'impact bias' and why your brain might trick you into getting overexcited about new games. (Find out more at <a href="http://tinyurl.com/6f4rlp" target="_blank">http://tinyurl.com/6f4rlp</a>)<br/><br/>Guests: Games development lecturer Messiac, Soul, Danjo and SOmeguy.<br/><br/>Music: The theme to 'Love' by <a href="http://www.willowtreeaudio.com/intro.html" target="_blank">Ian Dorsch</a><br/><br/>18 min. chat / 3 min. music&nbsp; 9.57 MB<br/><br/>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob018.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed></br>

  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Sun, 26 Oct 2008 22:32:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=396683#</guid>
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<itunes:duration>00:20:53</itunes:duration>
<itunes:keywords>Dead Space, Resistance 2, Saints Row 2, Impact Bias, Cognitive Bias, Love, Ian Dorsch</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #17 - Design For Core Or Casual?</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=395475#</link>
<description><![CDATA[<br/>We discuss - vigorously - Peter Molyneux's view of the game's industry internal divide between hardcore and casual gamers.&nbsp; Is this viewpoint damaging for the industry and for 'hardcore' games?&nbsp; (This show was inspired by a Kotaku article and a shot of <a href="http://tinyurl.com/3mlbvd" target="_blank">Peter M. holding an invisible baby.)</a><br/>&nbsp;<br/>Guests: Danjo, Someguy, Soul<br/><br/>Music: 'Short Fuses Burn Long Bridges (bill berry mix)' [sic] by <a href="http://ccmixter.org/files/williamberry/13790" target="_blank">William Berry</a><br/><br/>25 min. chat / 7 min. music.&nbsp; 14.9MB<br/><br/><br/><br/><br/>
<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob017.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>
</br>

  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Thu, 23 Oct 2008 00:48:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=395475#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob017.mp3" length="15173049" type="audio/mpeg"/>
<itunes:keywords>Peter Molyneux, Hardcore, Casual, industry, divide, video, gaming, content, control, design, games, Xbox 360</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #16 - Saints Row 2, Call of Duty 5 &#38; End War</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=393876#</link>
<description><![CDATA[<br/>We chat about playing the Call of Duty 5 beta, the Tom Clancy's End War demo and Saints Row 2.<br/><br/>Guests: Danjo, Someguy, Soul.<br/><br/>Music:&nbsp; Black is the Night remixed by <a href="http://ccmixter.org/files/scottaltham/14312" target="_blank">Scott Altham</a><br/><br/>20 min. chat / 6 min. music&nbsp;&nbsp;&nbsp; 11.7 MB<br/>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob016.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

<br/>

  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Mon, 20 Oct 2008 09:32:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=393876#</guid>
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<itunes:duration>00:25:46</itunes:duration>
<itunes:keywords>Saints Row 2, Call of Duty 5, Tom Clancy's End War</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job # 15 - Stuck In Or Stood Back? Which Gamer Are You?</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=392158#</link>
<description><![CDATA[<br/>Why do some gamers like to be part of the action and why do some prefer to stand back and direct the action?&nbsp; What differentiates an RTS and FPS player?<br/><br/>Guests: Danjo Olivaw, Souldaddy. <br/><br/>Music: '2025', <a href="http://ccmixter.org/people/DoKashiteru/profile" target="_blank">DoKashiteru</a>.<br/><br/>25 min. chat / 4 min. music&nbsp; 13.6MB<br/></br>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob015.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>
</br>
  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Fri, 17 Oct 2008 08:50:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=392158#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob015.mp3" length="13929829" type="audio/mpeg"/>
<itunes:keywords>Games, FPS, RTS, psychology, leadership, team play, tactics, strategy, video games, personality type, myers briggs</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #14 - Films Sets &#38; Game Settings</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=391936#</link>
<description><![CDATA[In this episode we discuss whether a game, in terms of its 3D setting, can progress a story better than a book or film.<br/><br/>Unusually, we had audio problems with this episode so sometimes our voices cut out and there's a rather abrupt ending, which was highly annoying.&nbsp; <br/><br/>Music is 'Certain Death (Still Alive Remix)' by <a href="http://ccmixter.org/files/Blackberry/17059" target="_blank">Blackberry</a><br/><br/>18 mins. chat / 7 mins. music. 11MB<br/></br>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob014.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>
</br>
<a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Wed, 15 Oct 2008 04:33:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=391936#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob014.mp3" length="11624367" type="audio/mpeg"/>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job # 13 - Rock Band 2, Little Big Planet &#38; Contemporary Dance</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=390605#</link>
<description><![CDATA[<br/>We chat about what we've been up to this week, including Rock Band 2, Sid Meier's Colonization, playing the joy that is Little Big Planet and being confused by contemporary dance.<br/><br/>Music is 'Star Guide' by <a href="http://www.jamendo.com/en/album/1003/" target="_blank">Tryad</a>.<br/><br/>20 min. chat, 3 min. music. 10.5MB<br/><br/>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob013.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>
</br>
  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Sun, 12 Oct 2008 23:59:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=390605#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob013.mp3" length="11073705" type="audio/mpeg"/>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>For the purpose of publicity</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=389858#</link>
<description><![CDATA[I'm posting a Podcast Alley paragraph.<br/><br/>&lt;a href=&quot;http://www.podcastalley.com/&quot;&gt; My Podcast Alley feed!&lt;/a&gt; {pca-b84561e302379c9be9898ab1c1307fc2}<br/><br/>The idea, readers, is that when Podcast Alley - a podcast directory - scans this post, they'll realise that I run the HatchetJob.com podcast and will list me on their site.<br/><br/>At least I believe that's the case<br/>

  <a href="mailto:hatchetjobshow@gmail.com">Questions or comments?</a>

]]></description>
<category>Games</category>
<pubDate>Fri, 10 Oct 2008 16:25:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=389858#</guid>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #12 - Do Games Need 'Blank Slate' Characters?</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=389473#</link>
<description><![CDATA[Do games need protagonists with undefined histories for players to immerse themselves?<br/><br/>Guests: Souldaddy, Someguy<br/><br/>Music: 'This is our music (Thruewiddit mix)' by <a href="http://ccmixter.org/files/duckett/15556" target="_blank">Duckett</a><br/><br/>26 min. chat, 3 min. music. Some swearing.<br/></br>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob012.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed></br>

  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Thu, 9 Oct 2008 15:54:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=389473#</guid>
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<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job # 11 - Japanese Dolls, Gamers &#38; Danny DeVito</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=388774#</link>
<description><![CDATA[Can the games industry learn something from people that collect Japanese dolls? Do gamers just play with virtual dolls?<br/><br/>Music is 'Cherry' by <a href="http://www.joshwoodward.com/" target="_blank">Josh Woodward</a>.<br/><br/>Guests: Someguy, Souldaddy.<br/><br/>20 min. chat, 5 min. music.&nbsp; 11.4MB<br/></br>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob011.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Tue, 7 Oct 2008 18:08:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=388774#</guid>
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<itunes:keywords>video games, character customisation, ball jointed dalls, BJD, Japanese, Korea, resin, art, fashion, Little Big Plant, Halo 3</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #10 - Xbox 360 120GB HD, Brothers in Arms, Rock Band 2 and The National Theatre</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=388274#</link>
<description><![CDATA[Xbox 360 120GB HD, The National Theatre, Brothers in Arms, Rock Band 2 drums, FIFA, football and class war.<br/><br/>24 minutes' chat, 5 minutes' music. Swearing.<br/><br/>Music: 'Chrysalide' by <a href="http://www.jamendo.com/en/track/16726" target="_blank">Wuzz</a>.<br/><br/><br/>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob010.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

<br/>



  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Mon, 6 Oct 2008 09:59:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=388274#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob010.mp3" length="14021152" type="audio/mpeg"/>
<itunes:keywords>Brothers In Arms, Hell's Highway, Xbox 360, 120GB HDD, National Theatre, Stephen Petronio, Contemporary Dance</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #9 - Natural Vs. Artificial Rewards</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=387779#</link>
<description><![CDATA[Guests: Danjo Olivaw, Someguy, Souldaddy<br/><br/>How games reward you for playing them.<br/><br/>Music:<br/><br/>'Bust This Bust That', Professor Kliq<br/><a href="http://www.professorkliq.com"><br/></a><a href="http://www.professorkliq.com" target="_blank"><span style="text-decoration: underline;">www.professorkliq.com</span></a><br/><br/>38:39 / 9.97MB<br/>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob009.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

</br>
  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Sun, 5 Oct 2008 01:47:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=387779#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob009.mp3" length="9315088" type="audio/mpeg"/>
<itunes:keywords>Xbox 360, Braid, Jonathan Blow, World of Warcraft, Natural, Artificial, Rewards, Addiction, Games, Design, Theory,  Achievement</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Hatchet Job #8 - Can Games Be Distinctly British?</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=387742#</link>
<description><![CDATA[<p>Guests: Souldaddy, Danjo Olivaw, Someguy</p>



<p>00:00 - 22:00
Can games be distinctly British?</p>



<p>22:00 - 27:10</p>



<p>Music. &nbsp;&nbsp; âBetween Light and Shadow (Feat. Moving Sand)â by Triplexity.</p>



<p>Show is a diminutive 6.21 MB
</p></br></br>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob008.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed></br>


  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Wed, 1 Oct 2008 23:07:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=387742#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob008.mp3" length="6521056" type="audio/mpeg"/>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #7 - Brothers in Arms: Hell's Highway</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=387741#</link>
<description><![CDATA[<p>Guests: Souldaddy, Danjo Olivaw, Someguy.</p>




<p>We discuss what we thought of Brothers in Arms: Hellâs Highway on
the 360, Pure and even nibble on a slice of Splinter Cell: Double Agent.</p>




<p>00:00 - 28:32, Brothers in Arms.</p>




<p>28:32 -&nbsp; 30:30 - Pure</p>




<p>30:30 -&nbsp; 34:40 - Splinter Cell: Double Agent</p>




<p>34:40 -&nbsp; 40:44 - Music. âOpen Upâ by Gideon K.
A middling 40:44 and a skimpy less-than-ten megs.&nbsp; Swearing. <br/></p>

<p><br/></p>
</br>
<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob007.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>
</br>

  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Tue, 30 Sep 2008 23:01:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=387741#</guid>
<enclosure url="http://media.libsyn.com/media/hatchetjob/HatchetJob007.mp3" length="9777184" type="audio/mpeg"/>
<itunes:keywords>Brothers in Arms: Hell's Highway, Xbox 360, Pure, Splinter Cell</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #6 - Game Demos</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=387740#</link>
<description><![CDATA[<p>Guests: Souldaddy, Danjo Olivaw</p>



<p>00:00 - 19:14</p>



<p>What weâve been reading, watching and playing.&nbsp; Stalker: Clear Sky,
Norman Mailer and Marshall McLuhan in conversation, Bad Science by Ben
Goldacre and Seismac, a seismograph for Mac laptops. (Links below.)</p>



<p>19:14 - 42:06</p>



<p>Discussion on game demos.&nbsp; Favourite demos, what we liked about them
and some ideas on how to break the stereotypical way demos are
presented, played and discussed.</p>



<p>42:06 - 46:15</p>



<p>Music.&nbsp; âMotor (VersiÃn 2001)â by Vate.</p>



<p>Links:</p>



<p>Mailer &amp; McLuhan: http://tinyurl.com/2dlj8q</p>



<p>www.badscience.net</p>



<p>Seismac: http://tinyurl.com/kcfyp</p>



<p>A piddly 8MB or so.
</p></br></br>
<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob006.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed></br>

  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Mon, 22 Sep 2008 22:57:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=387740#</guid>
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<itunes:keywords>Game Demos, Xbox 360, Download, Content, Trial, Free, Play, Piracy, Rental</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #5-  Too Human, Mercenaries 2, Bangai O-Spirits &#38; Unlockable Content</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=387739#</link>
<description><![CDATA[<p>Guests:&nbsp; Danjo Olivaw, Souldaddy, Someguy.</p>





<p>If you want to skip to a particular bit just use the times below.</p>





<p>00:39 Too Human (360) and gamesâ controls</p>





<p>10:12 Mercenaries 2, 360</p>





<p>16:36 Bangai-O Spirits, Nintendo DS</p>





<p>22:00 Starts with gaming and childhood, goes into discussion on filtering unecessary on-screen info</p>





<p>28:22 Why worrying about winning is bad for your score, then motivating players in team games</p>





<p>38:16 Unlockable content, drip feeding players with rewards and related issues</p>





<p>01:11:24 Game worlds and realism. Are all games just puzzlers in disguise?</p>





<p>All the way to the end!</p>





<p>1:27 long. It squeezed into a whalebone corset of (just under) 15 MB. Thereâs effing and blinding.</p>





<p>Music is âSlicksterâ by <a href="http://www.omtheorymusic.com/" target="_blank">OmTheor</a>y.
</p>



<br/>
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<br/>


  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Mon, 15 Sep 2008 22:49:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=387739#</guid>
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<itunes:keywords>Too Human, Mercenaries 2, Bangai O-Spirits, Gaming, Childhood, Unlocks, Unlockable Content, Downloadable Content</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #4 - Renting Games</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=387737#</link>
<description><![CDATA[<p>In this show I talk with âSomeguyâ,&nbsp; a man on the periphery of the games industry.</p>



<p>We talk about how renting games affects the way one plays and think
about them. We also touch on what developers think of the rental
industry. At the start of the show we have mini-reviews of Tiger Woods
09 and Dark Sector for the 360.</p>



<p>We also discuss gamesâ difficulty, Gary Glitterâs dress sense, gold farming and more.</p>



<p>Thereâs some swearing in this episode. Music is âField of Grassâ by <a href="http://www.magnatune.com/artists/mountain_mirrors" target="_blank">Mountain Mirrors</a>.</p>



<p>Show is compressed to a sprightly 14.3MB.
</p></br>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob004.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>
</br>


  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Fri, 5 Sep 2008 22:44:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=387737#</guid>
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<itunes:keywords>Games, Rental, Download, GameStop,Gamestation,Game,Renting,Rented,Gamefly,Netflix,Piracy,Used,Secondhand,Video Games</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #3 - Star Wars: The Font Unleashed (sic)</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=387736#</link>
<description><![CDATA[<small><!-- by hatchetjob --></small>
				
				
					<p>Star Wars: The Force Unleashed.  Odd menus, strange lightsabres and thoughts on games-of-films. Four minutes and 14 seconds.</p>




<p>Intro music is âSad Robotâ by <a href="http://www.jamendo.com/en/album/7505" target="_blank">Pornophonique</a>.
</p></br>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob003.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

</br>

  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Mon, 25 Aug 2008 22:41:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=387736#</guid>
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<itunes:duration>00:04:14</itunes:duration>
<itunes:keywords>Star Wars, Force Unleashed, 360</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Hatchet Job #2 - Procedural Content</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=387735#</link>
<description><![CDATA[<p>Second show, further tweaking of format.</p>




<p>My guest,&nbsp; Danjo Olivaw, and I continue on the GTA4 procedural
content theme. We push it further we discuss ways of generating massive
amounts of content for massive games. (Note that weâre talking about
content thatâs not crucial to a gameâs plot.)</p>




<p>We also talk about children and computer games, touching on edutainment and the way kids relate to robots.</p>




<p>On a slightly lower note, thereâs also swearing and talk of blue movies.&nbsp; NOTE: This is the last show recorded while playing a game.<br/></p>




<p>Music is 'Sad Robot' by <a href="http://www.pornophonique.de/" target="_blank">Pornophonique</a><br/></p>

<p>55 mins.
</p></br>

<embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob002.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

</br>
  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Sun, 24 Aug 2008 22:34:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=387735#</guid>
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<itunes:keywords>Video, Games, procedural,content,animation,natural motion, GTA IV, grand, theft, auto,rockstar, games</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Hatchet Job #1 - Game Size</title>
<link>http://hatchetjob.libsyn.com/index.php?post_id=387733#</link>
<description><![CDATA[<p>This is the first Hatchet Job show. Itâs more of a practice run more
than anything, both of recording a show and using this publishing
software.</p>







<p>In this episode my guest, Dave McCoy, and I talk about the
relationship between a gameâs size and its quality, GTA4, and more.
There may be some swearing. <br/></p>




<p>Music is by <a href="http://www.jamendo.com/en/artist/georges.bloch" target="_blank">Georges Bloch</a><br/></p>


<br/><embed src= "http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" width="300" height="52" allowScriptAccess="always" wmode="transparent"  type="application/x-shockwave-flash" flashvars= "valid_sample_rate=true&external_url=http://media.libsyn.com/media/hatchetjob/HatchetJob001.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed>

<p><br/></p>




  <a href="mailto:hatchetjobshow@gmail.com">Email us</a>
]]></description>
<category>Games</category>
<pubDate>Sun, 24 Aug 2008 22:28:00 GMT</pubDate>
<guid isPermaLink="true">http://hatchetjob.libsyn.com/index.php?post_id=387733#</guid>
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<itunes:keywords>video games, console games, game, size, gta, open world, mercenaries, sandbox</itunes:keywords>
<itunes:author>Hatchet Job</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
</channel></rss>
