Mon, 29 December 2008
Wrapping up 2008, we talk about open worlds, remembering moments in games, what frustrated us and more.
With Danjo, Someguy, Souldaddy Music is 'Ode to Odie' by the Kazoo Funk Orchestra 39 min. chat / 3 min. music / 20.3 MB Email us |
Sat, 27 December 2008
Interview part 2 - Tristan is developing a game with Microsoft's XNA system. We talk to him about the quality of games, developed using XNA, on Xbox Live's Community Game section.
With: Danjo, Someguy, Souldaddy Music is 'Emona 1' by Maya Filipič. Email us |
Mon, 22 December 2008
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Mon, 15 December 2008
Interview - we talk to R. Hunter Gough, developer of In The Pit, an audio-only game in the Xbox 360's 'community games' section. Xbox Marketplace page for In The Pit - http://tinyurl.com/6kgp6m With: Danjo, Someguy, Souldaddy Music is 'Monster' by Ghostown 37 min. talk / 5 min. music / 20.1 MB Email us |
Fri, 12 December 2008
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Wed, 10 December 2008
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Thu, 4 December 2008
A listener has told us that sometimes the big pink flash player doesn't work too well in Internet Explorer; it makes us sound like The Chipmunks. This doesn't happen to everyone using IE, but if it happens to you, use the grey 'POD' button next to a show title to play a specific show. Or use the player in the top right of the website to listen to the latest show.
Category:Games
-- posted at: 9:26pm UTC
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Thu, 4 December 2008
Trip Hawkins, founder of Electronic Arts, talks to us about modern-day EA closing its casual label, its relationship with creative developers, how he balances being a creative person and a businessman and what he thinks of Sony's HOME for Playstation 3. UPDATE: We had some questions about Trip comparing HOME to WoW. I got in touch with him and he said this: "The only reason I noted WoW and HOME together is that they are both from hardcore game companies with a hardcore bias. Hence they both care about 3D graphics and immersion based on audiovisual realism, and their concept of "social" is to be gameplay competitors online. By contrast, what I call the Omni Consumer is more socially motivated and is more likely to adopt technology that is simpler and more convenient and that they know their friends can handle, plus the Omni Consumer may be seeking social benefits like making a date in real life." To find out more about the omni consumer concept, listen to part two of the interview. With: Someguy, Souldaddy 21 min. talk / no music / 12.8 MB Email us |
Thu, 4 December 2008
Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks to us about arranged marriages in Japan, technology expanding social networks and why loneliness will be a major health issue of the future. With: Souldaddy, Someguy 11 min. talk / no music / 6.4 MB Email us |
Wed, 3 December 2008
Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks about pre-teens using credit cards to play games, why Nintendo got it right, how the West has overrated the market for MMORPGs and why Blizzard, and hardcore gamers, will have to get used to people buying gold and items. With - Someguy, Souldaddy 15 min. talk / no music / 9.3 MB Email us |
Tue, 2 December 2008
Trip Hawkins, founder of Electronics Arts and creator of the Madden games, talks about the future of the videogames industry, why good graphics intimidate casual gamers, stock options in companies and if he's an urban hoodie. With: Souldaddy, Someguy 12 min. talk / no music / 7.2 MB Email us |
Mon, 1 December 2008
Trip Hawkins, founder of Electronic Arts and creator of the Madden games, tells us about his mobile games company Digital Chocolate. He talks about the advent of the 'omni-media gamer' and why the iPhone is a bigger deal than the PC. With: Souldaddy, Someguy 12 min. talk / no music / 7.3 MB Email us |
Sun, 30 November 2008
Trip Hawkins founded Electronic Arts and created the Madden series. He talks to us about the history of Madden, its inspiration and creation, including titles such as Dr. J and Larry Bird Go One on One. He also talks about how important the Sega Genesis (AKA Sega Megadrive) was to EA Sports. Part two of our Trip Hawkins interview will be posted very soon. With: Someguy, Souldaddy 11 min. chat / No music. 6.6 MB Email us |
Wed, 26 November 2008
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Mon, 24 November 2008
We talk about Wrath of the Lich King, Neal Stephenson's 'Anathem', A Kingdom for Keflings and Left 4 Dead multiplayer. With Danjo, Someguy, Soul Music is 'Only Good for War' by the Suit Corporation 24 min. chat / 4.30 min. music 16.3 MB Email us |
Wed, 19 November 2008
INTERVIEW: Paul is a neuro-linguistic programming (NLP) practitioner with youth charity Kikass. NLP tries to figure out why people are successful. Video games have a 'win or lose' way of judging success which is, broadly, modelled on society's view. NLP says something different. We start talking about the U.S. educational system, then segue into games. With: Danjo, Someguy, Souldaddy Music is 'Never get out (World War Z RMX)' by Mendez & Muna 39 min. talk / 4 min. music 25.2 MB Email us |
Mon, 17 November 2008
We talk about ammo conversation in FallOut3, Mirror's Edge and why the Left 4 Dead demo sits uncomfortably between zombie movie and first-person shooter. With: Danjo, Someguy, Souldaddy Music is 'War And Sleep' by Ambient Teknology 28 min. chat / 4 min. music 15.4 MB Email us |
Tue, 11 November 2008
We review Gears of War 2 and talk about its multiplayer gameplay and tactical differences compared to Call of Duty 4. With: Danjo, Someguy, Souldaddy Music: 'Dear Boy' by Trip Wamsley 26 min. chat / 3.30 min. music 13.8 MB Email us |
Fri, 7 November 2008
INTERVIEW: User Interface design is incredibly important for games - it covers the way humans interact with consoles and computers by using keyboard, mouse, joystick, joypad and Wii remote. Arun Mehta knows all about User INterface design issues, has developed software at the request of Stephen Hawking, and is using games and steering wheels help kids with cerebral palsy and autism use computers. His website is http://skid.org.in His email address is arun [DOT] mehta [AT] gmail.com We had some audio problems during the show. Music is 'Landlocked' by Human Response. 41 min. talk / 6 min. music 22 MB Email us |
Tue, 4 November 2008
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Wed, 29 October 2008
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Tue, 28 October 2008
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Mon, 27 October 2008
We review Fable 2 and discuss whether it's the standard by which all other RPGs should now be measured. Guests: Danjo, Messiac, Someguy, Souldaddy Music: 'Shadow Games (Radio Mix)' by Loveshadow 23 min. chat / 5 min. music 11.6MB Email us |
Sun, 26 October 2008
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Thu, 23 October 2008
We discuss - vigorously - Peter Molyneux's view of the game's industry internal divide between hardcore and casual gamers. Is this viewpoint damaging for the industry and for 'hardcore' games? (This show was inspired by a Kotaku article and a shot of Peter M. holding an invisible baby.) Guests: Danjo, Someguy, Soul Music: 'Short Fuses Burn Long Bridges (bill berry mix)' [sic] by William Berry 25 min. chat / 7 min. music. 14.9MB Email us |
Mon, 20 October 2008
We chat about playing the Call of Duty 5 beta, the Tom Clancy's End War demo and Saints Row 2. Guests: Danjo, Someguy, Soul. Music: Black is the Night remixed by Scott Altham 20 min. chat / 6 min. music 11.7 MB Email us |
Fri, 17 October 2008
Why do some gamers like to be part of the action and why do some prefer to stand back and direct the action? What differentiates an RTS and FPS player? Guests: Danjo Olivaw, Souldaddy. Music: '2025', DoKashiteru. 25 min. chat / 4 min. music 13.6MB Email us |
Wed, 15 October 2008
In this episode we discuss whether a game, in terms of its 3D setting, can progress a story better than a book or film.
Unusually, we had audio problems with this episode so sometimes our voices cut out and there's a rather abrupt ending, which was highly annoying. Music is 'Certain Death (Still Alive Remix)' by Blackberry 18 mins. chat / 7 mins. music. 11MB Email us |
Sun, 12 October 2008
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Fri, 10 October 2008
I'm posting a Podcast Alley paragraph.
<a href="http://www.podcastalley.com/"> My Podcast Alley feed!</a> {pca-b84561e302379c9be9898ab1c1307fc2} The idea, readers, is that when Podcast Alley - a podcast directory - scans this post, they'll realise that I run the HatchetJob.com podcast and will list me on their site. At least I believe that's the case Questions or comments?
Category:Games
-- posted at: 4:25pm UTC
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Thu, 9 October 2008
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Tue, 7 October 2008
Can the games industry learn something from people that collect Japanese dolls? Do gamers just play with virtual dolls? |
Mon, 6 October 2008
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Sun, 5 October 2008
Guests: Danjo Olivaw, Someguy, Souldaddy
How games reward you for playing them. Music: 'Bust This Bust That', Professor Kliq www.professorkliq.com 38:39 / 9.97MB Email us |
Wed, 1 October 2008
Guests: Souldaddy, Danjo Olivaw, Someguy 00:00 - 22:00 Can games be distinctly British? 22:00 - 27:10 Music. ‘Between Light and Shadow (Feat. Moving Sand)’ by Triplexity. Show is a diminutive 6.21 MB Email us |
Tue, 30 September 2008
Guests: Souldaddy, Danjo Olivaw, Someguy. We discuss what we thought of Brothers in Arms: Hell’s Highway on the 360, Pure and even nibble on a slice of Splinter Cell: Double Agent. 00:00 - 28:32, Brothers in Arms. 28:32 - 30:30 - Pure 30:30 - 34:40 - Splinter Cell: Double Agent 34:40 - 40:44 - Music. ‘Open Up’ by Gideon K.
A middling 40:44 and a skimpy less-than-ten megs. Swearing. |
Mon, 22 September 2008
Guests: Souldaddy, Danjo Olivaw 00:00 - 19:14 What we’ve been reading, watching and playing. Stalker: Clear Sky, Norman Mailer and Marshall McLuhan in conversation, Bad Science by Ben Goldacre and Seismac, a seismograph for Mac laptops. (Links below.) 19:14 - 42:06 Discussion on game demos. Favourite demos, what we liked about them and some ideas on how to break the stereotypical way demos are presented, played and discussed. 42:06 - 46:15 Music. ‘Motor (Versión 2001)’ by Vate. Links: Mailer & McLuhan: http://tinyurl.com/2dlj8q www.badscience.net Seismac: http://tinyurl.com/kcfyp A piddly 8MB or so. Email us |
Mon, 15 September 2008
Guests: Danjo Olivaw, Souldaddy, Someguy. If you want to skip to a particular bit just use the times below. 00:39 Too Human (360) and games’ controls 10:12 Mercenaries 2, 360 16:36 Bangai-O Spirits, Nintendo DS 22:00 Starts with gaming and childhood, goes into discussion on filtering unecessary on-screen info 28:22 Why worrying about winning is bad for your score, then motivating players in team games 38:16 Unlockable content, drip feeding players with rewards and related issues 01:11:24 Game worlds and realism. Are all games just puzzlers in disguise? All the way to the end! 1:27 long. It squeezed into a whalebone corset of (just under) 15 MB. There’s effing and blinding. Music is ‘Slickster’ by OmTheory. |
Fri, 5 September 2008
In this show I talk with ‘Someguy’, a man on the periphery of the games industry. We talk about how renting games affects the way one plays and think about them. We also touch on what developers think of the rental industry. At the start of the show we have mini-reviews of Tiger Woods 09 and Dark Sector for the 360. We also discuss games’ difficulty, Gary Glitter’s dress sense, gold farming and more. There’s some swearing in this episode. Music is ‘Field of Grass’ by Mountain Mirrors. Show is compressed to a sprightly 14.3MB. Email us |
Mon, 25 August 2008
Star Wars: The Force Unleashed. Odd menus, strange lightsabres and thoughts on games-of-films. Four minutes and 14 seconds. Intro music is ‘Sad Robot’ by Pornophonique.
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Sun, 24 August 2008
Second show, further tweaking of format. My guest, Danjo Olivaw, and I continue on the GTA4 procedural content theme. We push it further we discuss ways of generating massive amounts of content for massive games. (Note that we’re talking about content that’s not crucial to a game’s plot.) We also talk about children and computer games, touching on edutainment and the way kids relate to robots. On a slightly lower note, there’s also swearing and talk of blue movies. NOTE: This is the last show recorded while playing a game. Music is 'Sad Robot' by Pornophonique 55 mins.
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Sun, 24 August 2008
This is the first Hatchet Job show. It’s more of a practice run more than anything, both of recording a show and using this publishing software. In this episode my guest, Dave McCoy, and I talk about the relationship between a game’s size and its quality, GTA4, and more. There may be some swearing. Music is by Georges Bloch |