Thu, 9 December 2010
We knife Assassin's Creed Brotherhood's multiplayer, try to remember Amensia: The Dark Descent, go full throttle with Need for Speed Hot Pursuit, get lost in Dungeons and Dragons' Castle Ravenloft and hide in foxholes with Combat Commander Europe.
Music is 'I refuse to give up' by Rocavaco ft. MiElle
Direct download: HatchetJob080.mp3
Category:Games -- posted at: 2:49pm UTC
Tue, 2 November 2010
Music is 'Outside Poolside' by Lasswell
Through the Ages review/overview (not ours)
Nothing to Envy, website for book on North Korea
Direct download: HatchetJob079.mp3
Category:Games -- posted at: 11:35pm UTC
Sat, 9 October 2010
Humans have played boardgames for thousands of years - civilisation and gaming are indivisible. I speak to Dr.Irving Finkel, a British Museum expert in ancient Mesopotamian script, languages and cultures, about his interest in games and their development, genres and history.
Music is 'Oh Dear Mr Williams - Tango? by Unreal Dm
Direct download: HatchetJob78.mp3
Category:Games -- posted at: 12:35pm UTC
Wed, 15 September 2010
We discuss Frozen Synapse, a top-down, quasi-realtime tactical shooter, sidestep with the demo of Platinum Games' Vanquish and tease you about a video review of Puzzle Strike aka Puzzle Fighter the board game. 34 mins.
Staats' Frozen Synapse video. Uploaded with the game's YouTube feature. He is the green player. Notice how, just before his rocket is fired, the top-right red player steps back, waits, then goes forward, avoiding the rocket.
Direct download: HatchetJob077.mp3
Category:Games -- posted at: 5:36am UTC
Fri, 3 September 2010
Is Castlevania: Harmony of Despair a new game with a retro heart? How come someone who hates JRPGs can play Squeenix's 'The World Ends With You'? And what if George Lucas made The Lion King?
The World Ends With You / gameplay video
Direct download: HatchetJob076.mp3
Category:Games -- posted at: 1:28am UTC
Mon, 23 August 2010
We cover open worlds and 'emergent' gameplay Minecraft, talk about the best support character in gaming with Monday Night Combat and, sadly, end up being a bit mean about Moon Taxi - a game that's all about stories, but doesn't tell them very well.
Music is 'I Don't Hurt My Love (pseudo-format Mix)' by Vidian
Direct download: HatchetJob075.mp3
Category:Games -- posted at: 2:49pm UTC
Tue, 6 July 2010
In this in-depth interview, we speak to David Sirlin, author and videogame / boardgame designer, about Playing to Win, balancing games and more. He was lead designer on Super Street Fighter 2 Turbo HD Remix and re-balanced Puzzle Fighter HD. His boardgames are partially inspired by videogame genres. Note: the iTunes entry may mistakenly say he was lead designer on Puzzle Fighter HD.
1hr 27min / 62 mb
The mysterious book Trip Hawkins mentioned.
Music is 'U Teru S. Birth of Souls' By Loveshadow
Direct download: HatchetJob074.mp3
Category:Games -- posted at: 9:09pm UTC
Wed, 30 June 2010
We rock up with an alternative to 'traditional' game of the year awards - you came up with the categories, you chose the winners. From the weird to the wonderful, these awards are as much about you as they are games - can you guess which title won 'best stubble'?
42 mins / 50 mb
Recommender by Dokashiteru
Parks on Fire (California Burning mix) by DJ Rkod
Pulse (George Ellinas Mix) by George Ellinas
Vacuuux 1 by DJ Adori
Scott Waves to April's Salty Grace (Dance Mix) by J Lang
Emergence Drum N Bass Remix (Rough Mix) by I Am The Stev
Remember the Name (Introduction) by Jay Sinkie
Christopher Willits Remix by Acumen
Direct download: HatchetJob073.mp3
Category:Games -- posted at: 11:33pm UTC
Mon, 14 June 2010
Yes, we're taking on 'game of the year' awards. They're done too early, have plodding categories and don't reflect what we really feel about games.
Come up with a category for an award and tell us which 2009 game wins it and why.
Your name and where you're from
The category you've come up with and game you've chosen to win it
Your explanation of the category and game
How to send them
Leave a comment here.
Leave a phone message: +44 (0) 20 7193 5323
By email: firstname.lastname@example.org
(You can send an Mp3 of your entry to that address too. Under 10mb and one minute or less please.)
Direct download: HatchetJob072.mp3
Category:Games -- posted at: 9:14pm UTC
Mon, 31 May 2010
We drive by ModNation Racers, mosey on down to Red Dead Redemption (with some light-ish spoilers) and zoom through Race for the Galaxy.
1hr 2 min / 59 mb
Music is 'Revolve' by hisboyelroy.
Race for the Galaxy on PC and Mac
Understanding the symbols in RftG
Direct download: Hatchet071.mp3
Category:Games -- posted at: 4:19pm UTC
Mon, 17 May 2010
We chat about buying a PSP 3000 and rumoured PSP2; argue about Halo Reach and whether its gameplay lets it down; get an AMerican perspective on FIFA 10 (and indulge in some class warfare) and talk about killing demons and fisticuffs in Hell in Arkham Horror.
1hr 11min. / 59mb
Music is 'Bored on Your Backside' by Trifonic.
Direct download: HatchetJob070.mp3
Category:Games -- posted at: 6:44am UTC
Thu, 6 May 2010
We touch on Super Street Fighter IV, crack up at Danjo's Dwarf Fortress adventures, get confused by Power Grid and feel bad about killing creatures in Monster Hunter Tri.
69 min. / 59 mb
Dwarf Fortress tutorial vids (thanks to Tiger Walts).
Direct download: HatchetJob069.mp3
Category:Games -- posted at: 5:27pm UTC
Sun, 18 April 2010
We review Apple's iPad and some games, discuss Splinter Cell: Conviction, talk about Kingdom Hearts on the DS and more.
As an experiment, this show is unedited. Please let us know what you think.
1hr 20min / 67 MB
Music is 'Inspire Me Forever (Secret Anomaly Jonez Mix)'.>
Direct download: HatchetJob068.mp3
Category:Games -- posted at: 8:10pm UTC
Mon, 5 April 2010
We chat about boardgames Pandemic, Dominion, Cash 'N' Guns, Bang and Puerto Rico. We also talk about FPS tactics and leadership and laugh about Just Cause 2 on the 360 and PS3.
1hr 12 min. / 58 MB
Music is 'Brad and Chuck' by MC Jack in the Box.
HatchetJob.com YouTube channel.
Direct download: HatchetJob067.mp3
Category:Games -- posted at: 12:25pm UTC
Sat, 6 March 2010
We discuss the idea that games should be bundled with books and movies that deepen the player's understanding of the game and the world at large. Music is 'How Do I Make You See v1' by Ivan Chew.
55 min. / 45 MB
Music is 'How Do I Make You See v1' by Ivan Chew
Direct download: HatchetJob066.mp3
Category:Games -- posted at: 3:54pm UTC
Wed, 24 February 2010
Games should be bundled with books and movies that deepen the player's understanding of the game and the world at large, benefiting consumer and retailer at the same time.
Gamers are complex people. We're consumers of all sorts of different products, for different reasons and at different times. We mix and match what eat, read, wear, listen to and watch; each feeding into the other, all enriching what we feel and know.
Let me give you an example.
In the film Lord of War, Nicholas Cage plays an arms dealer selling to African warlords and getting paid in diamonds. In the game FarCry 2, one plays a mercenary in Africa, undertaking work for competing warlords, working with arms dealers and getting paid in diamonds.
At some point in FarCry 2, I can't remember exactly when, the game's world made sense to me (and took on some aspect of reality) because I'd seen Lord of War. I realised the futility of what I was doing, the inevitability of the arms dealers, the real cost of the (blood) diamonds and so on. The film enriched my experience of the game and vice versa.
Thus, it seems to me that game bundles shouldn't comprise other games, accessories or doodads, but books and DVDs; indeed anything that deepens your experience of the game and, ideally, vice versa. WWII FPSs could come with the Band of Brothers series or even a documentary on post-traumatic stress disorder. Uncharted 2 could come with a book on Nepal. (The latter is an example of how a big title could drive sales of lesser known products.)
For retailer-created bundles (as opposed to games publishers) companies such as Amazon will have a competitive advantage, since they are likely to have the most products to choose the bundle contents from and be able to ship all items to the customer at once. However, the bundle could be anything as long as there is some way for the retailer to fulfil the order and the customer to make use of it.
For example, if an independent games shop was near an Italian restaurant, they could have a coupon, bundled with Assassin's Creed II, which gave the customer access to a special 15th Century menu and discount at the restaurant.
If you wanted a more outlandish, though entirely plausible suggestion, Afrika, the PS3 game, could come with an offer for safari park tickets. Endless Ocean 2, for Wii, with ones for an aquarium. Don't breakfast cereals have this sort of offer all the time?
(One thing to note -- I've not mentioned digital delivery precisely so you can think of your own examples; I'm sure you thought of quite a few others already.)
As I said at the beginning, gamers are complex people whose diverse interests feed into each other, constantly making us update our beliefs, reappraise what we know and deepening our knowledge of the world at large and the subject at hand.
Why should game bundles be any different?
Category:Games -- posted at: 5:57pm UTC
Mon, 22 February 2010
We chat about BioShock 2, specifically whether it works as a sequel and the things they could have done instead. We also touch on its multiplayer. We then talk about MAG, a PS3-exclusive FPS.
60 mins / 57mb
Music is Brad Sucks - Never Get Out (Kirill Skovpen remix).
Direct download: HatchetJob065.mp3
Category:Games -- posted at: 6:50am UTC
Sun, 7 February 2010
We discuss Mass Effect 2 and RPG Cliches, touch on Bayonetta and its health mechanics and talk about the Battlefield Bad Company 2 demo.
46 min. / 40 MB
Music is 'These Are The Moments' by Omni Vista.
Direct download: HatchetJob064.mp3
Category:Games -- posted at: 6:29pm UTC
Sat, 23 January 2010
We discuss Dragon Age: Origins, Might & Magic: Clash of Heroes, The Saboteur, iPhone games, Star Trek Online and its lifetime subscription and read out your emails.
54min / 51mb
Music is Souls of Da Insects by M3roadworx
Direct download: HatchetJob063.mp3
Category:Games -- posted at: 4:24pm UTC
Fri, 15 January 2010
In this, laid back, two-man show, we chat about why Super Mario Galaxy is a technical game, games to play with pissed off wives, blindness and UI design and more.
35min. / 33mb
Music is Impromptu in A by DoKashiteru.
Bob Fosse & Billie Jean
Direct download: HatchetJob062.mp3
Category:Games -- posted at: 2:59pm UTC
Mon, 4 January 2010
We brainstorm about how viral mechanics could be used to improve games and chat about a few other things as well (and veer off into a conspiracy-theory sounding segment).
38 mins. / 35mb
African-Americans and medical experiments
African fear of Western medicine
Parasitic mind control
Music is 'sometimes' by airtone.
Direct download: HatchetJob061.mp3
Category:Games -- posted at: 3:00pm UTC