Tue, 16 April 2024
Steve Ritchie is one of the most important pinball machine designers in the world. In this show you’ll hear about his background, his career and the remarkable stories behind some of the best pinball tables in history. |
Sat, 24 January 2015
In this show we discuss playing The Last of Us with a parent (who watches it as if it were a film) and whether the game, and its story, are deserving of the praise heaped upon them. There are spoilers for the game and the film 28 Weeks Later.
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Fri, 7 February 2014
In our yearly HatchetJob awards AKA Insert Category show, we invent awards for the games we played in 2012 - yes 2012 - from the serious to the stupid. Can you guess which title won Wub Wub? Music is Don't Go (RumbleStep Mix) by CDK |
Mon, 1 April 2013
We discuss Sleeping Dogs, Ni no Kuni and Rumble in the Dungeon. The first part of the show is about AI, cloud computing and human resources. Skip to about 9m15s for the start of Sleeping Dogs. Rumble in the Dungeon rules PDF Music is Crazy Drunk (feat. FORENSIC/4nsic) Spaztits Mix by Phi-ode |
Thu, 2 February 2012
Is Predator 2 a cultural artifact? Are the Saints really needed in Saints Row 3? Is X-Com still good? Does nostalgia drive game purchases? What's it like gaming on a projector? [Post-show, a transgender listener sent the following links] |
Tue, 13 September 2011
We discuss Deus Ex Human Revolution in the context of emergent gameplay & resource management. We also touch on whether Disgaea 4 could be a casual game. |
Sat, 18 June 2011
We discuss LA Noire, Terraria and get involved in a sci-fi dilemma with The Witcher 2. I'd class the show as spoiler free. Explanation at the start. Watch the LA Noire review on YouTube LA Noire-section music: Dances and Dames, Night on the Docks - Sax, Walking Along, Backed Vibes Clean. All by Kevin McLeod. End music is Pushin' Daises by Jeris. |
Wed, 2 March 2011
We handbrake turn with racing game Fuel, Danjo turns blue with excitement talking about Gargamel and procedurally generated worlds, then we hyper combo into Marvel Vs Capcom 3. Music is L.T.H. (AA's Refix) by Abstract Audio YouTube video on how Fuel's world might have been generated An seven-second K.O. in MvC3. High-level play at its deadliest?
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Thu, 3 February 2011
We kick sand in Bulletstorm's face, power up some love for Crysis 2, limp along in FPS Breach, get deja vu with Modern Combat: Domination and trade hits with David Sirlin's card game Yomi. 1hr 2min / 59mb Music is Late Night Volition by Phonnovo Breach by Atomic Games Modern Combat: Domination trailer Sirlin Games home of Yomi / Play Yomi online for free HatchetJob Sirlin interview
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Thu, 9 December 2010
We knife Assassin's Creed Brotherhood's multiplayer, try to remember Amensia: The Dark Descent, go full throttle with Need for Speed Hot Pursuit, get lost in Dungeons and Dragons' Castle Ravenloft and hide in foxholes with Combat Commander Europe. Music is 'I refuse to give up' by Rocavaco ft. MiElle
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Tue, 2 November 2010
Music is 'Outside Poolside' by Lasswell 1hr 33mins
Through the Ages review/overview (not ours) |
Sat, 9 October 2010
Humans have played boardgames for thousands of years - civilisation and gaming are indivisible. I speak to Dr.Irving Finkel, a British Museum expert in ancient Mesopotamian script, languages and cultures, about his interest in games and their development, genres and history. 1hr 29mins Music is 'Oh Dear Mr Williams - Tango? by Unreal Dm
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Wed, 15 September 2010
We discuss Frozen Synapse, a top-down, quasi-realtime tactical shooter, sidestep with the demo of Platinum Games' Vanquish and tease you about a video review of Puzzle Strike aka Puzzle Fighter the board game. 34 mins.
Staats' Frozen Synapse video. Uploaded with the game's YouTube feature. He is the green player. Notice how, just before his rocket is fired, the top-right red player steps back, waits, then goes forward, avoiding the rocket.
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Fri, 3 September 2010
Is Castlevania: Harmony of Despair a new game with a retro heart? How come someone who hates JRPGs can play Squeenix's 'The World Ends With You'? And what if George Lucas made The Lion King?
39 mins.
The World Ends With You / gameplay video
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Mon, 23 August 2010
We cover open worlds and 'emergent' gameplay Minecraft, talk about the best support character in gaming with Monday Night Combat and, sadly, end up being a bit mean about Moon Taxi - a game that's all about stories, but doesn't tell them very well.
49 mins.
Music is 'I Don't Hurt My Love (pseudo-format Mix)' by Vidian
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Tue, 6 July 2010
In this in-depth interview, we speak to David Sirlin, author and videogame / boardgame designer, about Playing to Win, balancing games and more. He was lead designer on Super Street Fighter 2 Turbo HD Remix and re-balanced Puzzle Fighter HD. His boardgames are partially inspired by videogame genres. Note: the iTunes entry may mistakenly say he was lead designer on Puzzle Fighter HD.
1hr 27min / 62 mb The mysterious book Trip Hawkins mentioned. Music is 'U Teru S. Birth of Souls' By Loveshadow |
Wed, 30 June 2010
We rock up with an alternative to 'traditional' game of the year awards - you came up with the categories, you chose the winners. From the weird to the wonderful, these awards are as much about you as they are games - can you guess which title won 'best stubble'?
42 mins / 50 mb
Music Recommender by Dokashiteru Parks on Fire (California Burning mix) by DJ Rkod Pulse (George Ellinas Mix) by George Ellinas Vacuuux 1 by DJ Adori Scott Waves to April's Salty Grace (Dance Mix) by J Lang Emergence Drum N Bass Remix (Rough Mix) by I Am The Stev Remember the Name (Introduction) by Jay Sinkie Christopher Willits Remix by Acumen
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Mon, 14 June 2010
Yes, we're taking on 'game of the year' awards. They're done too early, have plodding categories and don't reflect what we really feel about games. Come up with a category for an award and tell us which 2009 game wins it and why. Tell us Your name and where you're from The category you've come up with and game you've chosen to win it Your explanation of the category and game How to send them Leave a comment here. Leave a phone message: +44 (0) 20 7193 5323 By email: hatchetjobshow@gmail.com (You can send an Mp3 of your entry to that address too. Under 10mb and one minute or less please.)
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Mon, 31 May 2010
We drive by ModNation Racers, mosey on down to Red Dead Redemption (with some light-ish spoilers) and zoom through Race for the Galaxy.
1hr 2 min / 59 mb
Music is 'Revolve' by hisboyelroy.
Race for the Galaxy on PC and Mac
Understanding the symbols in RftG
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Mon, 17 May 2010
We chat about buying a PSP 3000 and rumoured PSP2; argue about Halo Reach and whether its gameplay lets it down; get an AMerican perspective on FIFA 10 (and indulge in some class warfare) and talk about killing demons and fisticuffs in Hell in Arkham Horror. 1hr 11min. / 59mb Music is 'Bored on Your Backside' by Trifonic.
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Thu, 6 May 2010
We touch on Super Street Fighter IV, crack up at Danjo's Dwarf Fortress adventures, get confused by Power Grid and feel bad about killing creatures in Monster Hunter Tri.
69 min. / 59 mb
Dwarf Fortress tutorial vids (thanks to Tiger Walts).
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Sun, 18 April 2010
We review Apple's iPad and some games, discuss Splinter Cell: Conviction, talk about Kingdom Hearts on the DS and more. As an experiment, this show is unedited. Please let us know what you think.
1hr 20min / 67 MB
Music is 'Inspire Me Forever (Secret Anomaly Jonez Mix)'.>
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Mon, 5 April 2010
We chat about boardgames Pandemic, Dominion, Cash 'N' Guns, Bang and Puerto Rico. We also talk about FPS tactics and leadership and laugh about Just Cause 2 on the 360 and PS3. 1hr 12 min. / 58 MB Music is 'Brad and Chuck' by MC Jack in the Box. HatchetJob.com YouTube channel.
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Sat, 6 March 2010
We discuss the idea that games should be bundled with books and movies that deepen the player's understanding of the game and the world at large. Music is 'How Do I Make You See v1' by Ivan Chew. 55 min. / 45 MB Music is 'How Do I Make You See v1' by Ivan Chew
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Wed, 24 February 2010
Games should be bundled with books and movies that deepen the player's understanding of the game and the world at large, benefiting consumer and retailer at the same time. Gamers are complex people. We're consumers of all sorts of different products, for different reasons and at different times. We mix and match what eat, read, wear, listen to and watch; each feeding into the other, all enriching what we feel and know. Let me give you an example. In the film Lord of War, Nicholas Cage plays an arms dealer selling to African warlords and getting paid in diamonds. In the game FarCry 2, one plays a mercenary in Africa, undertaking work for competing warlords, working with arms dealers and getting paid in diamonds. At some point in FarCry 2, I can't remember exactly when, the game's world made sense to me (and took on some aspect of reality) because I'd seen Lord of War. I realised the futility of what I was doing, the inevitability of the arms dealers, the real cost of the (blood) diamonds and so on. The film enriched my experience of the game and vice versa. Thus, it seems to me that game bundles shouldn't comprise other games, accessories or doodads, but books and DVDs; indeed anything that deepens your experience of the game and, ideally, vice versa. WWII FPSs could come with the Band of Brothers series or even a documentary on post-traumatic stress disorder. Uncharted 2 could come with a book on Nepal. (The latter is an example of how a big title could drive sales of lesser known products.) For retailer-created bundles (as opposed to games publishers) companies such as Amazon will have a competitive advantage, since they are likely to have the most products to choose the bundle contents from and be able to ship all items to the customer at once. However, the bundle could be anything as long as there is some way for the retailer to fulfil the order and the customer to make use of it. For example, if an independent games shop was near an Italian restaurant, they could have a coupon, bundled with Assassin's Creed II, which gave the customer access to a special 15th Century menu and discount at the restaurant. If you wanted a more outlandish, though entirely plausible suggestion, Afrika, the PS3 game, could come with an offer for safari park tickets. Endless Ocean 2, for Wii, with ones for an aquarium. Don't breakfast cereals have this sort of offer all the time? (One thing to note -- I've not mentioned digital delivery precisely so you can think of your own examples; I'm sure you thought of quite a few others already.) As I said at the beginning, gamers are complex people whose diverse interests feed into each other, constantly making us update our beliefs, reappraise what we know and deepening our knowledge of the world at large and the subject at hand. Why should game bundles be any different?
©
Category:Games
-- posted at: 5:57pm UTC
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Mon, 22 February 2010
We chat about BioShock 2, specifically whether it works as a sequel and the things they could have done instead. We also touch on its multiplayer. We then talk about MAG, a PS3-exclusive FPS. 60 mins / 57mb Music is Brad Sucks - Never Get Out (Kirill Skovpen remix).
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Sun, 7 February 2010
We discuss Mass Effect 2 and RPG Cliches, touch on Bayonetta and its health mechanics and talk about the Battlefield Bad Company 2 demo. 46 min. / 40 MB Music is 'These Are The Moments' by Omni Vista.
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Sat, 23 January 2010
We discuss Dragon Age: Origins, Might & Magic: Clash of Heroes, The Saboteur, iPhone games, Star Trek Online and its lifetime subscription and read out your emails.
54min / 51mb Music is Souls of Da Insects by M3roadworx |
Fri, 15 January 2010
In this, laid back, two-man show, we chat about why Super Mario Galaxy is a technical game, games to play with pissed off wives, blindness and UI design and more.
35min. / 33mb Music is Impromptu in A by DoKashiteru. Bob Fosse & Billie Jean |
Mon, 4 January 2010
We brainstorm about how viral mechanics could be used to improve games and chat about a few other things as well (and veer off into a conspiracy-theory sounding segment).
38 mins. / 35mb African-Americans and medical experiments African fear of Western medicine Parasitic mind control Music is 'sometimes' by airtone. |
Sun, 13 December 2009
Have a look at this picture, from Wikipedia, of a US Navy SEAL:
http://twurl.nl/qctcpm Then go to 2:11 in this video, on Giant Bomb, of Splinter Cell Conviction: http://twurl.nl/tsttug Notice the similarities? Although the gun and face are different (and the chap in the video is wearing a watch) you'll notice the bandana and camouflage pattern are the same. I'd be interested to hear how this happened; it's quite possible that Ubisoft got the picture from stock photography.
Category:Games
-- posted at: 11:38pm UTC
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Sun, 8 November 2009
We talk to Dr.Brad Duchaine about prosopagnosia, AKA face blindness, which is the inability to recognise faces, be they of colleagues or loved ones. It's a more common problem than you'd think.
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Thu, 2 July 2009
In the second part of a funny and candid interview, we speak to Mitch Gitelman, Director of First Party Game Development, Xbox Live Arcade, about Bill Gates, Xbox Live Arcade and the future of games. Pt. 2 of 2. DIRECT DOWNLOAD http://traffic.libsyn.com/hatchetjob/HatchetJob059.mp3
Category:Games
-- posted at: 4:58pm UTC
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Thu, 2 July 2009
In a funny and candid interview, we speak to Mitch Gitelman, Director of First Party Game Development, Xbox Live Arcade, about his start in the industry, his time at FASA, the ups and downs of making Shadowrun and his work at Microsoft. Pt. 1 of 2. |
Sat, 27 June 2009
New shows are on the way with our unusual mix of academics,videogame industry bigwigs and esoteric topics.
Just been a delay because of editing - we have to do it with our eyes closed because even the waveforms are blinding. *rimshot*
Category:Games
-- posted at: 9:09pm UTC
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Tue, 19 May 2009
We speak to Dr.Mark Griffiths, Director of the International Gaming Research Unit at Nottingham Trent University and find out some surprising facts about addiction and videogames. |
Sat, 2 May 2009
Take an old SNES magazine, mix in Facebook and you get our special guest. We also chat about AC/DC Live for Rockband, time limits in games and why WoW is divisive. |
Wed, 15 April 2009
We interview Paul Kidby, who is now the artist for Terry Pratchett's Discworld series, but used to do cover art for videogames boxes and magazines. We chat to him about his career, how he works and more. (In the show I forgot to mention Dirtbox and Messiac who both had their Qs asked.) |
Mon, 30 March 2009
We review the experience of playing Resident Evil 5. (Sounds complex, but makes perfect sense when you listen.)
With Danjo, Someguy, Souldaddy Music is 'Drugs of Choice (Rachel Maguire Remix)' by Daniel Fridholm 15 min. talk / 4 min. music / 14MB Resident Evil 5 on Wikipedia |
Mon, 16 March 2009
Dave Green is the Communications Director of the London Games Fringe. We chat to him about the Fringe, DLC, DRM, aliens in games and what his videogame super power would be.
With The Dave Green, Souldaddy Music:'I Hate California (Suicide Music Limited Remix)', Suicide Music Ltd. 56 min. talk / 5 min. music / 37.9 MB London Games Fringe Amiga Power Ringworld I was going to put a link to the London Games Festival, but my browser game me a virus warning. It may be a false positive, but beware. Email us |
Tue, 10 March 2009
We chat to Alex Ashby, programmer for Beatnik games, about his game 'Plain Sight'. We also discuss Street Fighter IV, Watchmen, Flower and more. |
Mon, 2 March 2009
We talk about GTA IV expansion The Lost And Damned, Dawn of War II,
Battle Royale and whether people actually play cheap Steam games.
With Danjo, Souldaddy Music is Maenam by Jami Sieber 27 min. talk / 5 min. music / 20 MB The Lost And Damned Battle Royale Dawn of War II Gabe Newell's talk Email us |
Mon, 2 March 2009
We're taking questions for Beatnik Games, developers of Plain Sight and for Dave Green, Communications Director of the London Games Fringe.
If you've got any Qs, email them to hatchetjobshow@gmail.com or post them as a comment here. If you want your questions credited to a pseudonym, let us know what it is. Plain Sight: http://www.plainsightgame.com/ London Games Fringe: http://www.londongamesfringe.com/ Dave Green's bio: http://en.wikipedia.org/wiki/Dave_Green_(journalist) Please let us have your questions by Thursday 5th March.
Category:Games
-- posted at: 5:15pm UTC
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Mon, 23 February 2009
Ian Bogost is a videogame critic, designer and researcher, as well as an author. We speak to him about how games can be used for activism and instruction, not 'just' having fun.
With: Ian Bogost, Danjo, Someguy, Souldaddy 50 min. talk / 5 min. music / 27.3 MB Music is 'The Dreamer's Overture' by JT Bruce Links Bogost.com Persuasivegames.com Dawkins discussion Molyneux's problem Fast Food Nation Molleindustria (McD game maker) A Force More Powerful Email us |
Tue, 17 February 2009
We discuss and brainstorm ways to improve Xbox Live matchmaking.
Email us your ideas to be read on air: hatchetjobshow@gmail.com With Danjo, Someguy, Souldaddy Music is 'Day & Night' by Charlie Bit Me (qpec)
37 min. talk / 5 min. music / 20.1 MB
Links: TED talk with the money experiment We're taking questions for our next guest, Ian Bogost, co-founder of Persuasive Games. |
Tue, 10 February 2009
We chat to Siobhan Thomas, a games academic who believes there's tremendous potential for games companies to use people with learning disabilites as games testers and QA staff. (Some Qs from GWJ.) |
Tue, 3 February 2009
As part of our general catch up show, we chat to Tom Bramwell, Eurogamer.net editor. Topics covered include recession and innovation, who benefits from 'exclusive reviews', journalists and publishers being manipulated and Dawn of War II.
With Danjo, Someguy, Tom Bramwell Music is 'Sad Robot' the Procacci remix Eurogamer.net Dawn of War II Mirror's Edge Email us |
Mon, 2 February 2009
As part of our general catch up show, we chat to Tom Bramwell, Eurogamer.net editor. Topics covered include the difference between US and UK journalists and the Resident Evil 5 demo. Pt.1
Eurogamer.net Rise of the Argonauts Resident Evil 5 Music is 'Cafe Connection' by Morgantj 29 min. talk / 3 min. music / 17 MB Email us |
Thu, 29 January 2009
We discuss World of Warcraft, MMOs and RPGs with Devmani, AKA Randy, a
hardcore MMO player who knows World of Warcraft about as well as anyone
could. (Part two. Includes ganking.)
With Danjo, Devmani, Someguy, Souldaddy Music is 'Salty, Nascent, Just For Me' by Scott Altham 39 min. talk / 4 min. music / 20.7 MB World of Warcraft Eve Online Ultima Online Email us |
Wed, 28 January 2009
We discuss World of Warcraft, MMOs and RPGs with Devmani, AKA Randy, a hardcore MMO player who knows World of Warcraft about as well as anyone could. (Part one.)
With Danjo, Devmani, Someguy, Souldaddy Music is 'Claytonia' by Thursday Group 28 min. talk / 8.30 min. music / 17.7 MB World of Warcraft Dungeons & Dragons Email us |
Mon, 26 January 2009
We discuss Sam & Max on the Wii, Bill Bryson's 'A Short History of Nearly everything' and Niall Ferguson's 'The Ascent of Money'. (I got all the maths wrong on Sam & Max.)
With Danjo, Messiac (games dev lecturer), Someguy Music is 'Broken Stereo' by Sean Fournier 19 min. talk / 5 min. music / 11.7 MB Links Sam & Max Leisure Suit Larry Secret of Monkey Island A Short History of Nearly Everything The Ascent of Money Royal Court Theatre Email us |
Wed, 21 January 2009
We discuss Elite, Virtual Learning Environments and using games for teaching. (But no Gundam.) With Danjo, Messiac, Someguy Music is 'Maroon Sedans, Earpieces, Sunglasses' by Romancito Links: Elite Elite downloads Ian Bell's site Frontier Virtual Learning Environments Email us |
Mon, 5 January 2009
Can gamers be trusted to control NPCs in Left 4 Dead? Or will they default to being unpleasant for the hell of it?
With: Danjo, Someguy 16 min. chat / 3 min. music / 15.8 MB Music is 'The song of the Wandering Aengus' by Citizen Nyx. Email us |
Mon, 29 December 2008
Wrapping up 2008, we talk about open worlds, remembering moments in games, what frustrated us and more.
With Danjo, Someguy, Souldaddy Music is 'Ode to Odie' by the Kazoo Funk Orchestra 39 min. chat / 3 min. music / 20.3 MB Email us |
Sat, 27 December 2008
Interview part 2 - Tristan is developing a game with Microsoft's XNA system. We talk to him about the quality of games, developed using XNA, on Xbox Live's Community Game section.
With: Danjo, Someguy, Souldaddy Music is 'Emona 1' by Maya Filipič. Email us |
Mon, 22 December 2008
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Mon, 15 December 2008
Interview - we talk to R. Hunter Gough, developer of In The Pit, an audio-only game in the Xbox 360's 'community games' section. Xbox Marketplace page for In The Pit - http://tinyurl.com/6kgp6m With: Danjo, Someguy, Souldaddy Music is 'Monster' by Ghostown 37 min. talk / 5 min. music / 20.1 MB Email us |
Fri, 12 December 2008
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Wed, 10 December 2008
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Thu, 4 December 2008
A listener has told us that sometimes the big pink flash player doesn't work too well in Internet Explorer; it makes us sound like The Chipmunks. This doesn't happen to everyone using IE, but if it happens to you, use the grey 'POD' button next to a show title to play a specific show. Or use the player in the top right of the website to listen to the latest show.
Category:Games
-- posted at: 9:26pm UTC
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Thu, 4 December 2008
Trip Hawkins, founder of Electronic Arts, talks to us about modern-day EA closing its casual label, its relationship with creative developers, how he balances being a creative person and a businessman and what he thinks of Sony's HOME for Playstation 3. UPDATE: We had some questions about Trip comparing HOME to WoW. I got in touch with him and he said this: "The only reason I noted WoW and HOME together is that they are both from hardcore game companies with a hardcore bias. Hence they both care about 3D graphics and immersion based on audiovisual realism, and their concept of "social" is to be gameplay competitors online. By contrast, what I call the Omni Consumer is more socially motivated and is more likely to adopt technology that is simpler and more convenient and that they know their friends can handle, plus the Omni Consumer may be seeking social benefits like making a date in real life." To find out more about the omni consumer concept, listen to part two of the interview. With: Someguy, Souldaddy 21 min. talk / no music / 12.8 MB Email us |
Thu, 4 December 2008
Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks to us about arranged marriages in Japan, technology expanding social networks and why loneliness will be a major health issue of the future. With: Souldaddy, Someguy 11 min. talk / no music / 6.4 MB Email us |
Wed, 3 December 2008
Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks about pre-teens using credit cards to play games, why Nintendo got it right, how the West has overrated the market for MMORPGs and why Blizzard, and hardcore gamers, will have to get used to people buying gold and items. With - Someguy, Souldaddy 15 min. talk / no music / 9.3 MB Email us |
Tue, 2 December 2008
Trip Hawkins, founder of Electronics Arts and creator of the Madden games, talks about the future of the videogames industry, why good graphics intimidate casual gamers, stock options in companies and if he's an urban hoodie. With: Souldaddy, Someguy 12 min. talk / no music / 7.2 MB Email us |
Mon, 1 December 2008
Trip Hawkins, founder of Electronic Arts and creator of the Madden games, tells us about his mobile games company Digital Chocolate. He talks about the advent of the 'omni-media gamer' and why the iPhone is a bigger deal than the PC. With: Souldaddy, Someguy 12 min. talk / no music / 7.3 MB Email us |
Sun, 30 November 2008
Trip Hawkins founded Electronic Arts and created the Madden series. He talks to us about the history of Madden, its inspiration and creation, including titles such as Dr. J and Larry Bird Go One on One. He also talks about how important the Sega Genesis (AKA Sega Megadrive) was to EA Sports. Part two of our Trip Hawkins interview will be posted very soon. With: Someguy, Souldaddy 11 min. chat / No music. 6.6 MB Email us |
Wed, 26 November 2008
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Mon, 24 November 2008
We talk about Wrath of the Lich King, Neal Stephenson's 'Anathem', A Kingdom for Keflings and Left 4 Dead multiplayer. With Danjo, Someguy, Soul Music is 'Only Good for War' by the Suit Corporation 24 min. chat / 4.30 min. music 16.3 MB Email us |
Wed, 19 November 2008
INTERVIEW: Paul is a neuro-linguistic programming (NLP) practitioner with youth charity Kikass. NLP tries to figure out why people are successful. Video games have a 'win or lose' way of judging success which is, broadly, modelled on society's view. NLP says something different. We start talking about the U.S. educational system, then segue into games. With: Danjo, Someguy, Souldaddy Music is 'Never get out (World War Z RMX)' by Mendez & Muna 39 min. talk / 4 min. music 25.2 MB Email us |
Mon, 17 November 2008
We talk about ammo conversation in FallOut3, Mirror's Edge and why the Left 4 Dead demo sits uncomfortably between zombie movie and first-person shooter. With: Danjo, Someguy, Souldaddy Music is 'War And Sleep' by Ambient Teknology 28 min. chat / 4 min. music 15.4 MB Email us |
Tue, 11 November 2008
We review Gears of War 2 and talk about its multiplayer gameplay and tactical differences compared to Call of Duty 4. With: Danjo, Someguy, Souldaddy Music: 'Dear Boy' by Trip Wamsley 26 min. chat / 3.30 min. music 13.8 MB Email us |
Fri, 7 November 2008
INTERVIEW: User Interface design is incredibly important for games - it covers the way humans interact with consoles and computers by using keyboard, mouse, joystick, joypad and Wii remote. Arun Mehta knows all about User INterface design issues, has developed software at the request of Stephen Hawking, and is using games and steering wheels help kids with cerebral palsy and autism use computers. His website is http://skid.org.in His email address is arun [DOT] mehta [AT] gmail.com We had some audio problems during the show. Music is 'Landlocked' by Human Response. 41 min. talk / 6 min. music 22 MB Email us |
Tue, 4 November 2008
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Wed, 29 October 2008
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Tue, 28 October 2008
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Mon, 27 October 2008
We review Fable 2 and discuss whether it's the standard by which all other RPGs should now be measured. Guests: Danjo, Messiac, Someguy, Souldaddy Music: 'Shadow Games (Radio Mix)' by Loveshadow 23 min. chat / 5 min. music 11.6MB Email us |
Sun, 26 October 2008
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Thu, 23 October 2008
We discuss - vigorously - Peter Molyneux's view of the game's industry internal divide between hardcore and casual gamers. Is this viewpoint damaging for the industry and for 'hardcore' games? (This show was inspired by a Kotaku article and a shot of Peter M. holding an invisible baby.) Guests: Danjo, Someguy, Soul Music: 'Short Fuses Burn Long Bridges (bill berry mix)' [sic] by William Berry 25 min. chat / 7 min. music. 14.9MB Email us |
Mon, 20 October 2008
We chat about playing the Call of Duty 5 beta, the Tom Clancy's End War demo and Saints Row 2. Guests: Danjo, Someguy, Soul. Music: Black is the Night remixed by Scott Altham 20 min. chat / 6 min. music 11.7 MB Email us |
Fri, 17 October 2008
Why do some gamers like to be part of the action and why do some prefer to stand back and direct the action? What differentiates an RTS and FPS player? Guests: Danjo Olivaw, Souldaddy. Music: '2025', DoKashiteru. 25 min. chat / 4 min. music 13.6MB Email us |
Wed, 15 October 2008
In this episode we discuss whether a game, in terms of its 3D setting, can progress a story better than a book or film.
Unusually, we had audio problems with this episode so sometimes our voices cut out and there's a rather abrupt ending, which was highly annoying. Music is 'Certain Death (Still Alive Remix)' by Blackberry 18 mins. chat / 7 mins. music. 11MB Email us |
Sun, 12 October 2008
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Fri, 10 October 2008
I'm posting a Podcast Alley paragraph.
<a href="http://www.podcastalley.com/"> My Podcast Alley feed!</a> {pca-b84561e302379c9be9898ab1c1307fc2} The idea, readers, is that when Podcast Alley - a podcast directory - scans this post, they'll realise that I run the HatchetJob.com podcast and will list me on their site. At least I believe that's the case Questions or comments?
Category:Games
-- posted at: 4:25pm UTC
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Thu, 9 October 2008
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Tue, 7 October 2008
Can the games industry learn something from people that collect Japanese dolls? Do gamers just play with virtual dolls? |
Mon, 6 October 2008
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Sun, 5 October 2008
Guests: Danjo Olivaw, Someguy, Souldaddy
How games reward you for playing them. Music: 'Bust This Bust That', Professor Kliq www.professorkliq.com 38:39 / 9.97MB Email us |
Wed, 1 October 2008
Guests: Souldaddy, Danjo Olivaw, Someguy 00:00 - 22:00 Can games be distinctly British? 22:00 - 27:10 Music. ‘Between Light and Shadow (Feat. Moving Sand)’ by Triplexity. Show is a diminutive 6.21 MB Email us |
Tue, 30 September 2008
Guests: Souldaddy, Danjo Olivaw, Someguy. We discuss what we thought of Brothers in Arms: Hell’s Highway on the 360, Pure and even nibble on a slice of Splinter Cell: Double Agent. 00:00 - 28:32, Brothers in Arms. 28:32 - 30:30 - Pure 30:30 - 34:40 - Splinter Cell: Double Agent 34:40 - 40:44 - Music. ‘Open Up’ by Gideon K.
A middling 40:44 and a skimpy less-than-ten megs. Swearing. |
Mon, 22 September 2008
Guests: Souldaddy, Danjo Olivaw 00:00 - 19:14 What we’ve been reading, watching and playing. Stalker: Clear Sky, Norman Mailer and Marshall McLuhan in conversation, Bad Science by Ben Goldacre and Seismac, a seismograph for Mac laptops. (Links below.) 19:14 - 42:06 Discussion on game demos. Favourite demos, what we liked about them and some ideas on how to break the stereotypical way demos are presented, played and discussed. 42:06 - 46:15 Music. ‘Motor (Versión 2001)’ by Vate. Links: Mailer & McLuhan: http://tinyurl.com/2dlj8q www.badscience.net Seismac: http://tinyurl.com/kcfyp A piddly 8MB or so. Email us |
Mon, 15 September 2008
Guests: Danjo Olivaw, Souldaddy, Someguy. If you want to skip to a particular bit just use the times below. 00:39 Too Human (360) and games’ controls 10:12 Mercenaries 2, 360 16:36 Bangai-O Spirits, Nintendo DS 22:00 Starts with gaming and childhood, goes into discussion on filtering unecessary on-screen info 28:22 Why worrying about winning is bad for your score, then motivating players in team games 38:16 Unlockable content, drip feeding players with rewards and related issues 01:11:24 Game worlds and realism. Are all games just puzzlers in disguise? All the way to the end! 1:27 long. It squeezed into a whalebone corset of (just under) 15 MB. There’s effing and blinding. Music is ‘Slickster’ by OmTheory. |
Fri, 5 September 2008
In this show I talk with ‘Someguy’, a man on the periphery of the games industry. We talk about how renting games affects the way one plays and think about them. We also touch on what developers think of the rental industry. At the start of the show we have mini-reviews of Tiger Woods 09 and Dark Sector for the 360. We also discuss games’ difficulty, Gary Glitter’s dress sense, gold farming and more. There’s some swearing in this episode. Music is ‘Field of Grass’ by Mountain Mirrors. Show is compressed to a sprightly 14.3MB. Email us |
Mon, 25 August 2008
Star Wars: The Force Unleashed. Odd menus, strange lightsabres and thoughts on games-of-films. Four minutes and 14 seconds. Intro music is ‘Sad Robot’ by Pornophonique.
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Sun, 24 August 2008
Second show, further tweaking of format. My guest, Danjo Olivaw, and I continue on the GTA4 procedural content theme. We push it further we discuss ways of generating massive amounts of content for massive games. (Note that we’re talking about content that’s not crucial to a game’s plot.) We also talk about children and computer games, touching on edutainment and the way kids relate to robots. On a slightly lower note, there’s also swearing and talk of blue movies. NOTE: This is the last show recorded while playing a game. Music is 'Sad Robot' by Pornophonique 55 mins.
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Sun, 24 August 2008
This is the first Hatchet Job show. It’s more of a practice run more than anything, both of recording a show and using this publishing software. In this episode my guest, Dave McCoy, and I talk about the relationship between a game’s size and its quality, GTA4, and more. There may be some swearing. Music is by Georges Bloch |