Mon, 29 December 2008
Wrapping up 2008, we talk about open worlds, remembering moments in games, what frustrated us and more.
With Danjo, Someguy, Souldaddy Music is 'Ode to Odie' by the Kazoo Funk Orchestra 39 min. chat / 3 min. music / 20.3 MB Email us |
Sat, 27 December 2008
Interview part 2 - Tristan is developing a game with Microsoft's XNA system. We talk to him about the quality of games, developed using XNA, on Xbox Live's Community Game section.
With: Danjo, Someguy, Souldaddy Music is 'Emona 1' by Maya Filipič. Email us |
Mon, 22 December 2008
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Mon, 15 December 2008
Interview - we talk to R. Hunter Gough, developer of In The Pit, an audio-only game in the Xbox 360's 'community games' section. Xbox Marketplace page for In The Pit - http://tinyurl.com/6kgp6m With: Danjo, Someguy, Souldaddy Music is 'Monster' by Ghostown 37 min. talk / 5 min. music / 20.1 MB Email us |
Fri, 12 December 2008
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Wed, 10 December 2008
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Thu, 4 December 2008
A listener has told us that sometimes the big pink flash player doesn't work too well in Internet Explorer; it makes us sound like The Chipmunks. This doesn't happen to everyone using IE, but if it happens to you, use the grey 'POD' button next to a show title to play a specific show. Or use the player in the top right of the website to listen to the latest show.
Category:Games
-- posted at: 9:26pm UTC
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Thu, 4 December 2008
Trip Hawkins, founder of Electronic Arts, talks to us about modern-day EA closing its casual label, its relationship with creative developers, how he balances being a creative person and a businessman and what he thinks of Sony's HOME for Playstation 3. UPDATE: We had some questions about Trip comparing HOME to WoW. I got in touch with him and he said this: "The only reason I noted WoW and HOME together is that they are both from hardcore game companies with a hardcore bias. Hence they both care about 3D graphics and immersion based on audiovisual realism, and their concept of "social" is to be gameplay competitors online. By contrast, what I call the Omni Consumer is more socially motivated and is more likely to adopt technology that is simpler and more convenient and that they know their friends can handle, plus the Omni Consumer may be seeking social benefits like making a date in real life." To find out more about the omni consumer concept, listen to part two of the interview. With: Someguy, Souldaddy 21 min. talk / no music / 12.8 MB Email us |
Thu, 4 December 2008
Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks to us about arranged marriages in Japan, technology expanding social networks and why loneliness will be a major health issue of the future. With: Souldaddy, Someguy 11 min. talk / no music / 6.4 MB Email us |
Wed, 3 December 2008
Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks about pre-teens using credit cards to play games, why Nintendo got it right, how the West has overrated the market for MMORPGs and why Blizzard, and hardcore gamers, will have to get used to people buying gold and items. With - Someguy, Souldaddy 15 min. talk / no music / 9.3 MB Email us |
Tue, 2 December 2008
Trip Hawkins, founder of Electronics Arts and creator of the Madden games, talks about the future of the videogames industry, why good graphics intimidate casual gamers, stock options in companies and if he's an urban hoodie. With: Souldaddy, Someguy 12 min. talk / no music / 7.2 MB Email us |
Mon, 1 December 2008
Trip Hawkins, founder of Electronic Arts and creator of the Madden games, tells us about his mobile games company Digital Chocolate. He talks about the advent of the 'omni-media gamer' and why the iPhone is a bigger deal than the PC. With: Souldaddy, Someguy 12 min. talk / no music / 7.3 MB Email us |